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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs33
1 files changed, 29 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7243db1..c2554d8 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -108,6 +108,16 @@ namespace OpenSim.Region.Framework.Scenes
108 } 108 }
109 } 109 }
110 110
111 /// <summary>
112 /// This exists to prevent race conditions between two CompleteMovement threads if the simulator is slow and
113 /// the viewer fires these in quick succession.
114 /// </summary>
115 /// <remarks>
116 /// TODO: The child -> agent transition should be folded into LifecycleState and the CompleteMovement
117 /// regulation done there.
118 /// </remarks>
119 private object m_completeMovementLock = new object();
120
111// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); 121// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
112 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); 122 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
113 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); 123 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@@ -904,6 +914,7 @@ namespace OpenSim.Region.Framework.Scenes
904 /// <summary> 914 /// <summary>
905 /// Turns a child agent into a root agent. 915 /// Turns a child agent into a root agent.
906 /// </summary> 916 /// </summary>
917 /// <remarks>
907 /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the 918 /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
908 /// avatar is actual in the sim. They can perform all actions. 919 /// avatar is actual in the sim. They can perform all actions.
909 /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, 920 /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
@@ -911,8 +922,8 @@ namespace OpenSim.Region.Framework.Scenes
911 /// 922 ///
912 /// This method is on the critical path for transferring an avatar from one region to another. Delay here 923 /// This method is on the critical path for transferring an avatar from one region to another. Delay here
913 /// delays that crossing. 924 /// delays that crossing.
914 /// </summary> 925 /// </remarks>
915 private void MakeRootAgent(Vector3 pos, bool isFlying) 926 private bool MakeRootAgent(Vector3 pos, bool isFlying)
916 { 927 {
917// m_log.InfoFormat( 928// m_log.InfoFormat(
918// "[SCENE]: Upgrading child to root agent for {0} in {1}", 929// "[SCENE]: Upgrading child to root agent for {0} in {1}",
@@ -920,7 +931,13 @@ namespace OpenSim.Region.Framework.Scenes
920 931
921 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 932 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
922 933
923 IsChildAgent = false; 934 lock (m_completeMovementLock)
935 {
936 if (!IsChildAgent)
937 return false;
938
939 IsChildAgent = false;
940 }
924 941
925 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag 942 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag
926 // set and prevent the close of the connection on a subsequent re-teleport. 943 // set and prevent the close of the connection on a subsequent re-teleport.
@@ -1069,6 +1086,7 @@ namespace OpenSim.Region.Framework.Scenes
1069 1086
1070 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1087 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1071 1088
1089 return true;
1072 } 1090 }
1073 1091
1074 public int GetStateSource() 1092 public int GetStateSource()
@@ -1442,7 +1460,14 @@ namespace OpenSim.Region.Framework.Scenes
1442 } 1460 }
1443 1461
1444 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1462 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1445 MakeRootAgent(AbsolutePosition, flying); 1463 if (!MakeRootAgent(AbsolutePosition, flying))
1464 {
1465 m_log.DebugFormat(
1466 "[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
1467 Name, Scene.Name);
1468
1469 return;
1470 }
1446 1471
1447 // Tell the client that we're totally ready 1472 // Tell the client that we're totally ready
1448 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1473 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);