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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs19
1 files changed, 14 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8defe68..d01cac2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -872,6 +872,12 @@ namespace OpenSim.Region.Framework.Scenes
872 872
873 AddToPhysicalScene(isFlying); 873 AddToPhysicalScene(isFlying);
874 874
875 if (m_appearance != null)
876 {
877 if (m_appearance.AvatarHeight > 0)
878 SetHeight(m_appearance.AvatarHeight);
879 }
880
875 if (m_forceFly) 881 if (m_forceFly)
876 { 882 {
877 m_physicsActor.Flying = true; 883 m_physicsActor.Flying = true;
@@ -2391,11 +2397,14 @@ namespace OpenSim.Region.Framework.Scenes
2391 if (m_appearance.Texture == null) 2397 if (m_appearance.Texture == null)
2392 return; 2398 return;
2393 2399
2394 if (LocalId == remoteAvatar.LocalId) 2400// MT: This is needed for sit. It's legal to send it to oneself, and the name
2395 { 2401// of the method is a misnomer
2396 m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID); 2402//
2397 return; 2403// if (LocalId == remoteAvatar.LocalId)
2398 } 2404// {
2405// m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID);
2406// return;
2407// }
2399 2408
2400 if (IsChildAgent) 2409 if (IsChildAgent)
2401 { 2410 {