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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6005f07..c352465 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2517,7 +2517,7 @@ namespace OpenSim.Region.Framework.Scenes
2517 2517
2518 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 2518 ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
2519 ParentID = m_requestedSitTargetID; 2519 ParentID = m_requestedSitTargetID;
2520 2520 m_AngularVelocity = Vector3.Zero;
2521 Velocity = Vector3.Zero; 2521 Velocity = Vector3.Zero;
2522 RemoveFromPhysicalScene(); 2522 RemoveFromPhysicalScene();
2523 2523
@@ -2533,7 +2533,8 @@ namespace OpenSim.Region.Framework.Scenes
2533 2533
2534 public void HandleAgentSitOnGround() 2534 public void HandleAgentSitOnGround()
2535 { 2535 {
2536// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. 2536// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick..
2537 m_AngularVelocity = Vector3.Zero;
2537 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 2538 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
2538 SitGround = true; 2539 SitGround = true;
2539 RemoveFromPhysicalScene(); 2540 RemoveFromPhysicalScene();