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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
1 files changed, 1 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8cd3ac6..b6f67f7 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1098,27 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
1098 1098
1099 public void StopFlying() 1099 public void StopFlying()
1100 { 1100 {
1101 // It turns out to get the agent to stop flying, you have to feed it stop flying velocities 1101 ControllingClient.StopFlying(this);
1102 // There's no explicit message to send the client to tell it to stop flying.. it relies on the
1103 // velocity, collision plane and avatar height
1104
1105 // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
1106 // when the avatar stands up
1107
1108 if (m_avHeight != 127.0f)
1109 {
1110 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f));
1111 }
1112 else
1113 {
1114 AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
1115 }
1116
1117 m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim.
1118
1119 ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
1120 //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
1121 // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1122 } 1102 }
1123 1103
1124 public void AddNeighbourRegion(ulong regionHandle, string cap) 1104 public void AddNeighbourRegion(ulong regionHandle, string cap)