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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index af28dd9..2db83eb 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1146,12 +1146,12 @@ namespace OpenSim.Region.Framework.Scenes
1146 /// Complete Avatar's movement into the region. 1146 /// Complete Avatar's movement into the region.
1147 /// </summary> 1147 /// </summary>
1148 /// <param name="client"></param> 1148 /// <param name="client"></param>
1149 /// <param name="enableNeighbourChildAgents"> 1149 /// <param name="openChildAgents">
1150 /// If true, send notification to neighbour regions to expect 1150 /// If true, send notification to neighbour regions to expect
1151 /// a child agent from the client. These neighbours can be some distance away, depending right now on the 1151 /// a child agent from the client. These neighbours can be some distance away, depending right now on the
1152 /// configuration of DefaultDrawDistance in the [Startup] section of config 1152 /// configuration of DefaultDrawDistance in the [Startup] section of config
1153 /// </param> 1153 /// </param>
1154 public void CompleteMovement(IClientAPI client, bool enableNeighbourChildAgents) 1154 public void CompleteMovement(IClientAPI client, bool openChildAgents)
1155 { 1155 {
1156// DateTime startTime = DateTime.Now; 1156// DateTime startTime = DateTime.Now;
1157 1157
@@ -1192,7 +1192,7 @@ namespace OpenSim.Region.Framework.Scenes
1192 SendInitialData(); 1192 SendInitialData();
1193 1193
1194 // Create child agents in neighbouring regions 1194 // Create child agents in neighbouring regions
1195 if (enableNeighbourChildAgents && !m_isChildAgent) 1195 if (openChildAgents && !m_isChildAgent)
1196 { 1196 {
1197 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1197 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1198 if (m_agentTransfer != null) 1198 if (m_agentTransfer != null)