diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 12a4712..7a30684 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1745,6 +1745,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1745 | 1745 | ||
1746 | MovingToTarget = false; | 1746 | MovingToTarget = false; |
1747 | MoveToPositionTarget = Vector3.Zero; | 1747 | MoveToPositionTarget = Vector3.Zero; |
1748 | |||
1749 | // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct | ||
1750 | // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. | ||
1751 | // However, the line is here rather than in the NPC module since it also appears necessary to stop a | ||
1752 | // viewer that uses "go here" from juddering on all subsequent avatar movements. | ||
1753 | AgentControlFlags = (uint)AgentManager.ControlFlags.NONE; | ||
1748 | } | 1754 | } |
1749 | 1755 | ||
1750 | private void CheckAtSitTarget() | 1756 | private void CheckAtSitTarget() |