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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9558258..19b7f19 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1537,8 +1537,11 @@ namespace OpenSim.Region.Framework.Scenes
1537 } 1537 }
1538 1538
1539 /// <summary> 1539 /// <summary>
1540 /// Process moving the avatar if a position has been set. 1540 /// Process move to update for an avatar.
1541 /// </summary> 1541 /// </summary>
1542 /// <remarks>
1543 /// This doesn't actually perform the movement. Instead, it adds its vector to agent_control_v3
1544 /// </remarks>
1542 /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param> 1545 /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param>
1543 /// <param value="bodyRotation">New body rotation of the avatar.</param> 1546 /// <param value="bodyRotation">New body rotation of the avatar.</param>
1544 /// <param value="reset">If true, clear the move to position</param> 1547 /// <param value="reset">If true, clear the move to position</param>
@@ -1698,7 +1701,7 @@ namespace OpenSim.Region.Framework.Scenes
1698 /// Move this presence to the given position over time. 1701 /// Move this presence to the given position over time.
1699 /// </summary> 1702 /// </summary>
1700 /// <param name="pos"></param> 1703 /// <param name="pos"></param>
1701 public void DoMoveToPosition(uint not_used, Vector3 pos, IClientAPI remote_client) 1704 public void DoMoveToPosition(Vector3 pos)
1702 { 1705 {
1703// m_log.DebugFormat( 1706// m_log.DebugFormat(
1704// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", 1707// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",