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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs28
1 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 77581af..277384e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -718,20 +718,20 @@ namespace OpenSim.Region.Framework.Scenes
718 718
719 // Tell the physics engines that this prim changed. 719 // Tell the physics engines that this prim changed.
720 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 720 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
721 } 721 }
722 722
723 if (!m_parentGroup.m_dupeInProgress) 723 if (!m_parentGroup.m_dupeInProgress)
724 { 724 {
725 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); 725 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
726 foreach (ScenePresence av in avs) 726 foreach (ScenePresence av in avs)
727 { 727 {
728 if (av.LinkedPrim == m_uuid) 728 if (av.LinkedPrim == m_uuid)
729 { 729 {
730 Vector3 offset = (m_offsetPosition - oldpos); 730 Vector3 offset = (m_offsetPosition - oldpos);
731 av.OffsetPosition += offset; 731 av.OffsetPosition += offset;
732 av.SendFullUpdateToAllClients(); 732 av.SendFullUpdateToAllClients();
733 } 733 }
734 } 734 }
735 } 735 }
736 } 736 }
737 TriggerScriptChangedEvent(Changed.POSITION); 737 TriggerScriptChangedEvent(Changed.POSITION);