diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index dd780b7..9e52b00 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1348,7 +1348,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1348 | public void AddFlag(PrimFlags flag) | 1348 | public void AddFlag(PrimFlags flag) |
1349 | { | 1349 | { |
1350 | // PrimFlags prevflag = Flags; | 1350 | // PrimFlags prevflag = Flags; |
1351 | if ((ObjectFlags & (uint) flag) == 0) | 1351 | if ((Flags & flag) == 0) |
1352 | { | 1352 | { |
1353 | //m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString()); | 1353 | //m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString()); |
1354 | Flags |= flag; | 1354 | Flags |= flag; |
@@ -1638,7 +1638,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1638 | dupe.Velocity = new Vector3(0, 0, 0); | 1638 | dupe.Velocity = new Vector3(0, 0, 0); |
1639 | dupe.Acceleration = new Vector3(0, 0, 0); | 1639 | dupe.Acceleration = new Vector3(0, 0, 0); |
1640 | dupe.AngularVelocity = new Vector3(0, 0, 0); | 1640 | dupe.AngularVelocity = new Vector3(0, 0, 0); |
1641 | dupe.ObjectFlags = ObjectFlags; | 1641 | dupe.Flags = Flags; |
1642 | 1642 | ||
1643 | dupe._ownershipCost = _ownershipCost; | 1643 | dupe._ownershipCost = _ownershipCost; |
1644 | dupe._objectSaleType = _objectSaleType; | 1644 | dupe._objectSaleType = _objectSaleType; |
@@ -1675,7 +1675,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1675 | m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived); | 1675 | m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived); |
1676 | } | 1676 | } |
1677 | 1677 | ||
1678 | bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0); | 1678 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); |
1679 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1679 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
1680 | } | 1680 | } |
1681 | 1681 | ||
@@ -4299,9 +4299,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4299 | 4299 | ||
4300 | public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD) | 4300 | public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD) |
4301 | { | 4301 | { |
4302 | bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0); | 4302 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
4303 | bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0); | 4303 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
4304 | bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0); | 4304 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); |
4305 | bool wasVD = VolumeDetectActive; | 4305 | bool wasVD = VolumeDetectActive; |
4306 | 4306 | ||
4307 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD)) | 4307 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD)) |