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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs49
1 files changed, 23 insertions, 26 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 61dfa52..3646811 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1098,30 +1098,29 @@ if (m_shape != null) {
1098 } 1098 }
1099 } 1099 }
1100 1100
1101 private void handleTimerAccounting(uint localID, double interval) 1101 // TODO: unused:
1102 { 1102 // private void handleTimerAccounting(uint localID, double interval)
1103 if (localID == LocalId) 1103 // {
1104 { 1104 // if (localID == LocalId)
1105 1105 // {
1106 float sec = (float)interval; 1106 // float sec = (float)interval;
1107 if (m_parentGroup != null) 1107 // if (m_parentGroup != null)
1108 { 1108 // {
1109 if (sec == 0) 1109 // if (sec == 0)
1110 { 1110 // {
1111 if (m_parentGroup.scriptScore + 0.001f >= float.MaxValue - 0.001) 1111 // if (m_parentGroup.scriptScore + 0.001f >= float.MaxValue - 0.001)
1112 m_parentGroup.scriptScore = 0; 1112 // m_parentGroup.scriptScore = 0;
1113 1113 //
1114 m_parentGroup.scriptScore += 0.001f; 1114 // m_parentGroup.scriptScore += 0.001f;
1115 return; 1115 // return;
1116 } 1116 // }
1117 1117 //
1118 if (m_parentGroup.scriptScore + (0.001f / sec) >= float.MaxValue - (0.001f / sec)) 1118 // if (m_parentGroup.scriptScore + (0.001f / sec) >= float.MaxValue - (0.001f / sec))
1119 m_parentGroup.scriptScore = 0; 1119 // m_parentGroup.scriptScore = 0;
1120 m_parentGroup.scriptScore += (0.001f / sec); 1120 // m_parentGroup.scriptScore += (0.001f / sec);
1121 } 1121 // }
1122 1122 // }
1123 } 1123 // }
1124 }
1125 1124
1126 #endregion Private Methods 1125 #endregion Private Methods
1127 1126
@@ -1248,7 +1247,6 @@ if (m_shape != null) {
1248 } 1247 }
1249 } 1248 }
1250 1249
1251
1252 /// <summary> 1250 /// <summary>
1253 /// hook to the physics scene to apply angular impulse 1251 /// hook to the physics scene to apply angular impulse
1254 /// This is sent up to the group, which then finds the root prim 1252 /// This is sent up to the group, which then finds the root prim
@@ -1809,7 +1807,6 @@ if (m_shape != null) {
1809 m_parentGroup.SetHoverHeight(0f, PIDHoverType.Ground, 0f); 1807 m_parentGroup.SetHoverHeight(0f, PIDHoverType.Ground, 0f);
1810 } 1808 }
1811 1809
1812
1813 public virtual void OnGrab(Vector3 offsetPos, IClientAPI remoteClient) 1810 public virtual void OnGrab(Vector3 offsetPos, IClientAPI remoteClient)
1814 { 1811 {
1815 } 1812 }