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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs130
1 files changed, 127 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 34d8b49..8050bf6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -56,7 +56,8 @@ namespace OpenSim.Region.Framework.Scenes
56 land_collision = 2048, 56 land_collision = 2048,
57 land_collision_end = 4096, 57 land_collision_end = 4096,
58 land_collision_start = 8192, 58 land_collision_start = 8192,
59 at_target = 16384, 59 at_target = 16384,
60 at_rot_target = 16777216,
60 listen = 32768, 61 listen = 32768,
61 money = 65536, 62 money = 65536,
62 moving_end = 131072, 63 moving_end = 131072,
@@ -79,6 +80,13 @@ namespace OpenSim.Region.Framework.Scenes
79 public Vector3 targetPos; 80 public Vector3 targetPos;
80 public float tolerance; 81 public float tolerance;
81 public uint handle; 82 public uint handle;
83 }
84
85 struct scriptRotTarget
86 {
87 public Quaternion targetRot;
88 public float tolerance;
89 public uint handle;
82 } 90 }
83 91
84 public delegate void PrimCountTaintedDelegate(); 92 public delegate void PrimCountTaintedDelegate();
@@ -165,10 +173,14 @@ namespace OpenSim.Region.Framework.Scenes
165 protected SceneObjectPart m_rootPart; 173 protected SceneObjectPart m_rootPart;
166 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); 174 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
167 175
168 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); 176 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
177 private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>();
169 178
170 private bool m_scriptListens_atTarget = false; 179 private bool m_scriptListens_atTarget = false;
171 private bool m_scriptListens_notAtTarget = false; 180 private bool m_scriptListens_notAtTarget = false;
181
182 private bool m_scriptListens_atRotTarget = false;
183 private bool m_scriptListens_notAtRotTarget = false;
172 184
173 internal Dictionary<UUID, string> m_savedScriptState = null; 185 internal Dictionary<UUID, string> m_savedScriptState = null;
174 186
@@ -1261,6 +1273,15 @@ namespace OpenSim.Region.Framework.Scenes
1261 lock (m_targets) 1273 lock (m_targets)
1262 m_targets.Clear(); 1274 m_targets.Clear();
1263 m_scene.RemoveGroupTarget(this); 1275 m_scene.RemoveGroupTarget(this);
1276 }
1277 m_scriptListens_atRotTarget = ((aggregateScriptEvents & scriptEvents.at_rot_target) != 0);
1278 m_scriptListens_notAtRotTarget = ((aggregateScriptEvents & scriptEvents.not_at_rot_target) != 0);
1279
1280 if (!m_scriptListens_atRotTarget && !m_scriptListens_notAtRotTarget)
1281 {
1282 lock (m_rotTargets)
1283 m_rotTargets.Clear();
1284 m_scene.RemoveGroupTarget(this);
1264 } 1285 }
1265 1286
1266 ScheduleGroupForFullUpdate(); 1287 ScheduleGroupForFullUpdate();
@@ -3157,6 +3178,30 @@ namespace OpenSim.Region.Framework.Scenes
3157 } 3178 }
3158 3179
3159 } 3180 }
3181 }
3182 public int registerRotTargetWaypoint(Quaternion target, float tolerance)
3183 {
3184 scriptRotTarget waypoint = new scriptRotTarget();
3185 waypoint.targetRot = target;
3186 waypoint.tolerance = tolerance;
3187 uint handle = m_scene.AllocateLocalId();
3188 waypoint.handle = handle;
3189 lock (m_rotTargets)
3190 {
3191 m_rotTargets.Add(handle, waypoint);
3192 }
3193 m_scene.AddGroupTarget(this);
3194 return (int)handle;
3195 }
3196
3197 public void unregisterRotTargetWaypoint(int handle)
3198 {
3199 lock (m_targets)
3200 {
3201 m_rotTargets.Remove((uint)handle);
3202 if (m_targets.Count == 0)
3203 m_scene.RemoveGroupTarget(this);
3204 }
3160 } 3205 }
3161 3206
3162 public int registerTargetWaypoint(Vector3 target, float tolerance) 3207 public int registerTargetWaypoint(Vector3 target, float tolerance)
@@ -3263,6 +3308,85 @@ namespace OpenSim.Region.Framework.Scenes
3263 } 3308 }
3264 } 3309 }
3265 } 3310 }
3311 }
3312 if (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget)
3313 {
3314 if (m_rotTargets.Count > 0)
3315 {
3316 bool at_Rottarget = false;
3317 Dictionary<uint, scriptRotTarget> atRotTargets = new Dictionary<uint, scriptRotTarget>();
3318 lock (m_rotTargets)
3319 {
3320 foreach (uint idx in m_rotTargets.Keys)
3321 {
3322 scriptRotTarget target = m_rotTargets[idx];
3323 double angle = Math.Acos(target.targetRot.X * m_rootPart.RotationOffset.X + target.targetRot.Y * m_rootPart.RotationOffset.Y + target.targetRot.Z * m_rootPart.RotationOffset.Z + target.targetRot.W * m_rootPart.RotationOffset.W) * 2;
3324 if (angle < 0) angle = -angle;
3325 if (angle > Math.PI) angle = (Math.PI * 2 - angle);
3326 if (angle <= target.tolerance)
3327 {
3328 // trigger at_rot_target
3329 if (m_scriptListens_atRotTarget)
3330 {
3331 at_Rottarget = true;
3332 scriptRotTarget att = new scriptRotTarget();
3333 att.targetRot = target.targetRot;
3334 att.tolerance = target.tolerance;
3335 att.handle = target.handle;
3336 atRotTargets.Add(idx, att);
3337 }
3338 }
3339 }
3340 }
3341
3342 if (atRotTargets.Count > 0)
3343 {
3344 uint[] localids = new uint[0];
3345 lock (m_parts)
3346 {
3347 localids = new uint[m_parts.Count];
3348 int cntr = 0;
3349 foreach (SceneObjectPart part in m_parts.Values)
3350 {
3351 localids[cntr] = part.LocalId;
3352 cntr++;
3353 }
3354 }
3355
3356 for (int ctr = 0; ctr < localids.Length; ctr++)
3357 {
3358 foreach (uint target in atRotTargets.Keys)
3359 {
3360 scriptRotTarget att = atRotTargets[target];
3361 m_scene.EventManager.TriggerAtRotTargetEvent(
3362 localids[ctr], att.handle, att.targetRot, m_rootPart.RotationOffset);
3363 }
3364 }
3365
3366 return;
3367 }
3368
3369 if (m_scriptListens_notAtRotTarget && !at_Rottarget)
3370 {
3371 //trigger not_at_target
3372 uint[] localids = new uint[0];
3373 lock (m_parts)
3374 {
3375 localids = new uint[m_parts.Count];
3376 int cntr = 0;
3377 foreach (SceneObjectPart part in m_parts.Values)
3378 {
3379 localids[cntr] = part.LocalId;
3380 cntr++;
3381 }
3382 }
3383
3384 for (int ctr = 0; ctr < localids.Length; ctr++)
3385 {
3386 m_scene.EventManager.TriggerNotAtRotTargetEvent(localids[ctr]);
3387 }
3388 }
3389 }
3266 } 3390 }
3267 } 3391 }
3268 3392