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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs248
1 files changed, 124 insertions, 124 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index bc16a93..768ceb5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Framework.Scenes
56 land_collision = 2048, 56 land_collision = 2048,
57 land_collision_end = 4096, 57 land_collision_end = 4096,
58 land_collision_start = 8192, 58 land_collision_start = 8192,
59 at_target = 16384, 59 at_target = 16384,
60 at_rot_target = 16777216, 60 at_rot_target = 16777216,
61 listen = 32768, 61 listen = 32768,
62 money = 65536, 62 money = 65536,
@@ -80,13 +80,13 @@ namespace OpenSim.Region.Framework.Scenes
80 public Vector3 targetPos; 80 public Vector3 targetPos;
81 public float tolerance; 81 public float tolerance;
82 public uint handle; 82 public uint handle;
83 } 83 }
84 84
85 struct scriptRotTarget 85 struct scriptRotTarget
86 { 86 {
87 public Quaternion targetRot; 87 public Quaternion targetRot;
88 public float tolerance; 88 public float tolerance;
89 public uint handle; 89 public uint handle;
90 } 90 }
91 91
92 public delegate void PrimCountTaintedDelegate(); 92 public delegate void PrimCountTaintedDelegate();
@@ -239,13 +239,13 @@ namespace OpenSim.Region.Framework.Scenes
239 protected SceneObjectPart m_rootPart; 239 protected SceneObjectPart m_rootPart;
240 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); 240 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
241 241
242 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); 242 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>();
243 private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>(); 243 private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>();
244 244
245 private bool m_scriptListens_atTarget = false; 245 private bool m_scriptListens_atTarget = false;
246 private bool m_scriptListens_notAtTarget = false; 246 private bool m_scriptListens_notAtTarget = false;
247 247
248 private bool m_scriptListens_atRotTarget = false; 248 private bool m_scriptListens_atRotTarget = false;
249 private bool m_scriptListens_notAtRotTarget = false; 249 private bool m_scriptListens_notAtRotTarget = false;
250 250
251 internal Dictionary<UUID, string> m_savedScriptState = null; 251 internal Dictionary<UUID, string> m_savedScriptState = null;
@@ -1378,15 +1378,15 @@ namespace OpenSim.Region.Framework.Scenes
1378 lock (m_targets) 1378 lock (m_targets)
1379 m_targets.Clear(); 1379 m_targets.Clear();
1380 m_scene.RemoveGroupTarget(this); 1380 m_scene.RemoveGroupTarget(this);
1381 } 1381 }
1382 m_scriptListens_atRotTarget = ((aggregateScriptEvents & scriptEvents.at_rot_target) != 0); 1382 m_scriptListens_atRotTarget = ((aggregateScriptEvents & scriptEvents.at_rot_target) != 0);
1383 m_scriptListens_notAtRotTarget = ((aggregateScriptEvents & scriptEvents.not_at_rot_target) != 0); 1383 m_scriptListens_notAtRotTarget = ((aggregateScriptEvents & scriptEvents.not_at_rot_target) != 0);
1384 1384
1385 if (!m_scriptListens_atRotTarget && !m_scriptListens_notAtRotTarget) 1385 if (!m_scriptListens_atRotTarget && !m_scriptListens_notAtRotTarget)
1386 { 1386 {
1387 lock (m_rotTargets) 1387 lock (m_rotTargets)
1388 m_rotTargets.Clear(); 1388 m_rotTargets.Clear();
1389 m_scene.RemoveGroupTarget(this); 1389 m_scene.RemoveGroupTarget(this);
1390 } 1390 }
1391 1391
1392 ScheduleGroupForFullUpdate(); 1392 ScheduleGroupForFullUpdate();
@@ -3334,30 +3334,30 @@ namespace OpenSim.Region.Framework.Scenes
3334 } 3334 }
3335 3335
3336 } 3336 }
3337 } 3337 }
3338 public int registerRotTargetWaypoint(Quaternion target, float tolerance) 3338 public int registerRotTargetWaypoint(Quaternion target, float tolerance)
3339 { 3339 {
3340 scriptRotTarget waypoint = new scriptRotTarget(); 3340 scriptRotTarget waypoint = new scriptRotTarget();
3341 waypoint.targetRot = target; 3341 waypoint.targetRot = target;
3342 waypoint.tolerance = tolerance; 3342 waypoint.tolerance = tolerance;
3343 uint handle = m_scene.AllocateLocalId(); 3343 uint handle = m_scene.AllocateLocalId();
3344 waypoint.handle = handle; 3344 waypoint.handle = handle;
3345 lock (m_rotTargets) 3345 lock (m_rotTargets)
3346 { 3346 {
3347 m_rotTargets.Add(handle, waypoint); 3347 m_rotTargets.Add(handle, waypoint);
3348 } 3348 }
3349 m_scene.AddGroupTarget(this); 3349 m_scene.AddGroupTarget(this);
3350 return (int)handle; 3350 return (int)handle;
3351 } 3351 }
3352 3352
3353 public void unregisterRotTargetWaypoint(int handle) 3353 public void unregisterRotTargetWaypoint(int handle)
3354 { 3354 {
3355 lock (m_targets) 3355 lock (m_targets)
3356 { 3356 {
3357 m_rotTargets.Remove((uint)handle); 3357 m_rotTargets.Remove((uint)handle);
3358 if (m_targets.Count == 0) 3358 if (m_targets.Count == 0)
3359 m_scene.RemoveGroupTarget(this); 3359 m_scene.RemoveGroupTarget(this);
3360 } 3360 }
3361 } 3361 }
3362 3362
3363 public int registerTargetWaypoint(Vector3 target, float tolerance) 3363 public int registerTargetWaypoint(Vector3 target, float tolerance)
@@ -3466,85 +3466,85 @@ namespace OpenSim.Region.Framework.Scenes
3466 } 3466 }
3467 } 3467 }
3468 } 3468 }
3469 } 3469 }
3470 if (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget) 3470 if (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget)
3471 { 3471 {
3472 if (m_rotTargets.Count > 0) 3472 if (m_rotTargets.Count > 0)
3473 { 3473 {
3474 bool at_Rottarget = false; 3474 bool at_Rottarget = false;
3475 Dictionary<uint, scriptRotTarget> atRotTargets = new Dictionary<uint, scriptRotTarget>(); 3475 Dictionary<uint, scriptRotTarget> atRotTargets = new Dictionary<uint, scriptRotTarget>();
3476 lock (m_rotTargets) 3476 lock (m_rotTargets)
3477 { 3477 {
3478 foreach (uint idx in m_rotTargets.Keys) 3478 foreach (uint idx in m_rotTargets.Keys)
3479 { 3479 {
3480 scriptRotTarget target = m_rotTargets[idx]; 3480 scriptRotTarget target = m_rotTargets[idx];
3481 double angle = Math.Acos(target.targetRot.X * m_rootPart.RotationOffset.X + target.targetRot.Y * m_rootPart.RotationOffset.Y + target.targetRot.Z * m_rootPart.RotationOffset.Z + target.targetRot.W * m_rootPart.RotationOffset.W) * 2; 3481 double angle = Math.Acos(target.targetRot.X * m_rootPart.RotationOffset.X + target.targetRot.Y * m_rootPart.RotationOffset.Y + target.targetRot.Z * m_rootPart.RotationOffset.Z + target.targetRot.W * m_rootPart.RotationOffset.W) * 2;
3482 if (angle < 0) angle = -angle; 3482 if (angle < 0) angle = -angle;
3483 if (angle > Math.PI) angle = (Math.PI * 2 - angle); 3483 if (angle > Math.PI) angle = (Math.PI * 2 - angle);
3484 if (angle <= target.tolerance) 3484 if (angle <= target.tolerance)
3485 { 3485 {
3486 // trigger at_rot_target 3486 // trigger at_rot_target
3487 if (m_scriptListens_atRotTarget) 3487 if (m_scriptListens_atRotTarget)
3488 { 3488 {
3489 at_Rottarget = true; 3489 at_Rottarget = true;
3490 scriptRotTarget att = new scriptRotTarget(); 3490 scriptRotTarget att = new scriptRotTarget();
3491 att.targetRot = target.targetRot; 3491 att.targetRot = target.targetRot;
3492 att.tolerance = target.tolerance; 3492 att.tolerance = target.tolerance;
3493 att.handle = target.handle; 3493 att.handle = target.handle;
3494 atRotTargets.Add(idx, att); 3494 atRotTargets.Add(idx, att);
3495 } 3495 }
3496 } 3496 }
3497 } 3497 }
3498 } 3498 }
3499 3499
3500 if (atRotTargets.Count > 0) 3500 if (atRotTargets.Count > 0)
3501 { 3501 {
3502 uint[] localids = new uint[0]; 3502 uint[] localids = new uint[0];
3503 lock (m_parts) 3503 lock (m_parts)
3504 { 3504 {
3505 localids = new uint[m_parts.Count]; 3505 localids = new uint[m_parts.Count];
3506 int cntr = 0; 3506 int cntr = 0;
3507 foreach (SceneObjectPart part in m_parts.Values) 3507 foreach (SceneObjectPart part in m_parts.Values)
3508 { 3508 {
3509 localids[cntr] = part.LocalId; 3509 localids[cntr] = part.LocalId;
3510 cntr++; 3510 cntr++;
3511 } 3511 }
3512 } 3512 }
3513 3513
3514 for (int ctr = 0; ctr < localids.Length; ctr++) 3514 for (int ctr = 0; ctr < localids.Length; ctr++)
3515 { 3515 {
3516 foreach (uint target in atRotTargets.Keys) 3516 foreach (uint target in atRotTargets.Keys)
3517 { 3517 {
3518 scriptRotTarget att = atRotTargets[target]; 3518 scriptRotTarget att = atRotTargets[target];
3519 m_scene.EventManager.TriggerAtRotTargetEvent( 3519 m_scene.EventManager.TriggerAtRotTargetEvent(
3520 localids[ctr], att.handle, att.targetRot, m_rootPart.RotationOffset); 3520 localids[ctr], att.handle, att.targetRot, m_rootPart.RotationOffset);
3521 } 3521 }
3522 } 3522 }
3523 3523
3524 return; 3524 return;
3525 } 3525 }
3526 3526
3527 if (m_scriptListens_notAtRotTarget && !at_Rottarget) 3527 if (m_scriptListens_notAtRotTarget && !at_Rottarget)
3528 { 3528 {
3529 //trigger not_at_target 3529 //trigger not_at_target
3530 uint[] localids = new uint[0]; 3530 uint[] localids = new uint[0];
3531 lock (m_parts) 3531 lock (m_parts)
3532 { 3532 {
3533 localids = new uint[m_parts.Count]; 3533 localids = new uint[m_parts.Count];
3534 int cntr = 0; 3534 int cntr = 0;
3535 foreach (SceneObjectPart part in m_parts.Values) 3535 foreach (SceneObjectPart part in m_parts.Values)
3536 { 3536 {
3537 localids[cntr] = part.LocalId; 3537 localids[cntr] = part.LocalId;
3538 cntr++; 3538 cntr++;
3539 } 3539 }
3540 } 3540 }
3541 3541
3542 for (int ctr = 0; ctr < localids.Length; ctr++) 3542 for (int ctr = 0; ctr < localids.Length; ctr++)
3543 { 3543 {
3544 m_scene.EventManager.TriggerNotAtRotTargetEvent(localids[ctr]); 3544 m_scene.EventManager.TriggerNotAtRotTargetEvent(localids[ctr]);
3545 } 3545 }
3546 } 3546 }
3547 } 3547 }
3548 } 3548 }
3549 } 3549 }
3550 3550