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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs30
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index d653e66..0eaed91 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3015,9 +3015,9 @@ namespace OpenSim.Region.Framework.Scenes
3015 /// <param name="rot"></param> 3015 /// <param name="rot"></param>
3016 public void UpdateRootRotation(Quaternion rot) 3016 public void UpdateRootRotation(Quaternion rot)
3017 { 3017 {
3018 m_log.DebugFormat( 3018// m_log.DebugFormat(
3019 "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}", 3019// "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}",
3020 Name, LocalId, rot); 3020// Name, LocalId, rot);
3021 3021
3022 Quaternion axRot = rot; 3022 Quaternion axRot = rot;
3023 Quaternion oldParentRot = m_rootPart.RotationOffset; 3023 Quaternion oldParentRot = m_rootPart.RotationOffset;
@@ -3050,21 +3050,21 @@ namespace OpenSim.Region.Framework.Scenes
3050 } 3050 }
3051 } 3051 }
3052 3052
3053 for (int i = 0; i < parts.Length; i++) 3053// for (int i = 0; i < parts.Length; i++)
3054 { 3054// {
3055 SceneObjectPart childpart = parts[i]; 3055// SceneObjectPart childpart = parts[i];
3056 if (childpart != m_rootPart) 3056// if (childpart != m_rootPart)
3057 { 3057// {
3058// childpart.IgnoreUndoUpdate = false; 3058//// childpart.IgnoreUndoUpdate = false;
3059// childpart.StoreUndoState(); 3059//// childpart.StoreUndoState();
3060 } 3060// }
3061 } 3061// }
3062 3062
3063 m_rootPart.ScheduleTerseUpdate(); 3063 m_rootPart.ScheduleTerseUpdate();
3064 3064
3065 m_log.DebugFormat( 3065// m_log.DebugFormat(
3066 "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", 3066// "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}",
3067 Name, LocalId, rot); 3067// Name, LocalId, rot);
3068 } 3068 }
3069 3069
3070 #endregion 3070 #endregion