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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs41
1 files changed, 9 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 1421d0e..ce11267 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1463,20 +1463,21 @@ namespace OpenSim.Region.Framework.Scenes
1463 /// <param name="client"></param> 1463 /// <param name="client"></param>
1464 /// <param name="parentPrim"></param> 1464 /// <param name="parentPrim"></param>
1465 /// <param name="childPrims"></param> 1465 /// <param name="childPrims"></param>
1466 protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) 1466 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
1467 { 1467 {
1468 Monitor.Enter(m_updateLock); 1468 Monitor.Enter(m_updateLock);
1469 try 1469 try
1470 { 1470 {
1471 SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId); 1471 SceneObjectGroup parentGroup = root.ParentGroup;
1472 1472
1473 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1473 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1474 if (parentGroup != null) 1474 if (parentGroup != null)
1475 { 1475 {
1476 // We do this in reverse to get the link order of the prims correct 1476 // We do this in reverse to get the link order of the prims correct
1477 for (int i = childPrimIds.Count - 1; i >= 0; i--) 1477 for (int i = children.Count - 1; i >= 0; i--)
1478 { 1478 {
1479 SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]); 1479 SceneObjectGroup child = children[i].ParentGroup;
1480
1480 if (child != null) 1481 if (child != null)
1481 { 1482 {
1482 // Make sure no child prim is set for sale 1483 // Make sure no child prim is set for sale
@@ -1509,17 +1510,6 @@ namespace OpenSim.Region.Framework.Scenes
1509 parentGroup.HasGroupChanged = true; 1510 parentGroup.HasGroupChanged = true;
1510 parentGroup.ScheduleGroupForFullUpdate(); 1511 parentGroup.ScheduleGroupForFullUpdate();
1511 1512
1512// if (client != null)
1513// {
1514// parentGroup.GetProperties(client);
1515// }
1516// else
1517// {
1518// foreach (ScenePresence p in GetScenePresences())
1519// {
1520// parentGroup.GetProperties(p.ControllingClient);
1521// }
1522// }
1523 } 1513 }
1524 finally 1514 finally
1525 { 1515 {
@@ -1531,12 +1521,7 @@ namespace OpenSim.Region.Framework.Scenes
1531 /// Delink a linkset 1521 /// Delink a linkset
1532 /// </summary> 1522 /// </summary>
1533 /// <param name="prims"></param> 1523 /// <param name="prims"></param>
1534 protected internal void DelinkObjects(List<uint> primIds) 1524 protected internal void DelinkObjects(List<SceneObjectPart> prims)
1535 {
1536 DelinkObjects(primIds, true);
1537 }
1538
1539 protected internal void DelinkObjects(List<uint> primIds, bool sendEvents)
1540 { 1525 {
1541 Monitor.Enter(m_updateLock); 1526 Monitor.Enter(m_updateLock);
1542 try 1527 try
@@ -1546,9 +1531,8 @@ namespace OpenSim.Region.Framework.Scenes
1546 List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>(); 1531 List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>();
1547 // Look them all up in one go, since that is comparatively expensive 1532 // Look them all up in one go, since that is comparatively expensive
1548 // 1533 //
1549 foreach (uint primID in primIds) 1534 foreach (SceneObjectPart part in prims)
1550 { 1535 {
1551 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primID);
1552 if (part != null) 1536 if (part != null)
1553 { 1537 {
1554 if (part.ParentGroup.Children.Count != 1) // Skip single 1538 if (part.ParentGroup.Children.Count != 1) // Skip single
@@ -1563,17 +1547,13 @@ namespace OpenSim.Region.Framework.Scenes
1563 affectedGroups.Add(group); 1547 affectedGroups.Add(group);
1564 } 1548 }
1565 } 1549 }
1566 else
1567 {
1568 m_log.ErrorFormat("Viewer requested unlink of nonexistent part {0}", primID);
1569 }
1570 } 1550 }
1571 1551
1572 foreach (SceneObjectPart child in childParts) 1552 foreach (SceneObjectPart child in childParts)
1573 { 1553 {
1574 // Unlink all child parts from their groups 1554 // Unlink all child parts from their groups
1575 // 1555 //
1576 child.ParentGroup.DelinkFromGroup(child, sendEvents); 1556 child.ParentGroup.DelinkFromGroup(child, true);
1577 } 1557 }
1578 1558
1579 foreach (SceneObjectPart root in rootParts) 1559 foreach (SceneObjectPart root in rootParts)
@@ -1628,12 +1608,9 @@ namespace OpenSim.Region.Framework.Scenes
1628 List<uint> linkIDs = new List<uint>(); 1608 List<uint> linkIDs = new List<uint>();
1629 1609
1630 foreach (SceneObjectPart newChild in newSet) 1610 foreach (SceneObjectPart newChild in newSet)
1631 {
1632 newChild.UpdateFlag = 0; 1611 newChild.UpdateFlag = 0;
1633 linkIDs.Add(newChild.LocalId);
1634 }
1635 1612
1636 LinkObjects(null, newRoot.LocalId, linkIDs); 1613 LinkObjects(newRoot, newSet);
1637 if (!affectedGroups.Contains(newRoot.ParentGroup)) 1614 if (!affectedGroups.Contains(newRoot.ParentGroup))
1638 affectedGroups.Add(newRoot.ParentGroup); 1615 affectedGroups.Add(newRoot.ParentGroup);
1639 } 1616 }