aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneBase.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs14
1 files changed, 1 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 5252b96..4b37983 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -218,19 +218,7 @@ namespace OpenSim.Region.Framework.Scenes
218 218
219 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); 219 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
220 220
221 /// <summary> 221 public abstract bool CloseAgent(UUID agentID, bool force);
222 /// Remove the given client from the scene.
223 /// </summary>
224 /// <remarks>
225 /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
226 /// to properly operate the state machine and avoid race conditions with other close requests (such as directly
227 /// from viewers).
228 /// </remarks>
229 /// <param name='agentID'>ID of agent to close</param>
230 /// <param name='closeChildAgents'>
231 /// Close the neighbour child agents associated with this client.
232 /// </param>
233 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
234 222
235 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 223 public bool TryGetScenePresence(UUID agentID, out object scenePresence)
236 { 224 {