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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b43b227..4914d65 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2776,7 +2776,6 @@ namespace OpenSim.Region.Framework.Scenes
2776 2776
2777 public virtual void SubscribeToClientParcelEvents(IClientAPI client) 2777 public virtual void SubscribeToClientParcelEvents(IClientAPI client)
2778 { 2778 {
2779 client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
2780 client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; 2779 client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
2781 client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime; 2780 client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
2782 client.OnParcelBuy += ProcessParcelBuy; 2781 client.OnParcelBuy += ProcessParcelBuy;
@@ -2903,7 +2902,6 @@ namespace OpenSim.Region.Framework.Scenes
2903 2902
2904 public virtual void UnSubscribeToClientParcelEvents(IClientAPI client) 2903 public virtual void UnSubscribeToClientParcelEvents(IClientAPI client)
2905 { 2904 {
2906 client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate;
2907 client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel; 2905 client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel;
2908 client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime; 2906 client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime;
2909 client.OnParcelBuy -= ProcessParcelBuy; 2907 client.OnParcelBuy -= ProcessParcelBuy;
@@ -4287,7 +4285,7 @@ namespace OpenSim.Region.Framework.Scenes
4287 /// Get a scene object group that contains the prim with the given local id 4285 /// Get a scene object group that contains the prim with the given local id
4288 /// </summary> 4286 /// </summary>
4289 /// <param name="localID"></param> 4287 /// <param name="localID"></param>
4290 /// <returns>null if no scene object group containing that prim is found</returns> 4288 /// <returns>null if no scene object group containing that prim is found</returns>
4291 public SceneObjectGroup GetGroupByPrim(uint localID) 4289 public SceneObjectGroup GetGroupByPrim(uint localID)
4292 { 4290 {
4293 return m_sceneGraph.GetGroupByPrim(localID); 4291 return m_sceneGraph.GetGroupByPrim(localID);