diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 311821a..87a753e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1976,7 +1976,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1976 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 1976 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
1977 | { | 1977 | { |
1978 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 1978 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
1979 | } | 1979 | } |
1980 | 1980 | ||
1981 | /// <summary> | 1981 | /// <summary> |
1982 | /// Delete every object from the scene | 1982 | /// Delete every object from the scene |
@@ -2644,7 +2644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2644 | public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) | 2644 | public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) |
2645 | { | 2645 | { |
2646 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; | 2646 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; |
2647 | client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; | 2647 | client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; |
2648 | client.OnObjectAttach += m_sceneGraph.AttachObject; | 2648 | client.OnObjectAttach += m_sceneGraph.AttachObject; |
2649 | client.OnObjectDetach += m_sceneGraph.DetachObject; | 2649 | client.OnObjectDetach += m_sceneGraph.DetachObject; |
2650 | 2650 | ||
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2696 | } | 2696 | } |
2697 | 2697 | ||
2698 | protected virtual void UnsubscribeToClientEvents(IClientAPI client) | 2698 | protected virtual void UnsubscribeToClientEvents(IClientAPI client) |
2699 | { | 2699 | { |
2700 | } | 2700 | } |
2701 | 2701 | ||
2702 | /// <summary> | 2702 | /// <summary> |
@@ -2797,13 +2797,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2797 | } | 2797 | } |
2798 | 2798 | ||
2799 | public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) | 2799 | public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) |
2800 | { | 2800 | { |
2801 | client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; | 2801 | client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; |
2802 | client.OnRezSingleAttachmentFromInv -= RezSingleAttachment; | 2802 | client.OnRezSingleAttachmentFromInv -= RezSingleAttachment; |
2803 | client.OnObjectAttach -= m_sceneGraph.AttachObject; | 2803 | client.OnObjectAttach -= m_sceneGraph.AttachObject; |
2804 | client.OnObjectDetach -= m_sceneGraph.DetachObject; | 2804 | client.OnObjectDetach -= m_sceneGraph.DetachObject; |
2805 | 2805 | ||
2806 | if (AttachmentsModule != null) | 2806 | if (AttachmentsModule != null) |
2807 | client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; | 2807 | client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; |
2808 | } | 2808 | } |
2809 | 2809 | ||
@@ -3526,7 +3526,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3526 | { | 3526 | { |
3527 | foreach (var parcel in AllParcels()) | 3527 | foreach (var parcel in AllParcels()) |
3528 | { | 3528 | { |
3529 | if( parcel.ContainsPoint((int)x,(int)y)) | 3529 | if (parcel.ContainsPoint((int)x,(int)y)) |
3530 | { | 3530 | { |
3531 | return parcel; | 3531 | return parcel; |
3532 | } | 3532 | } |
@@ -4965,7 +4965,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4965 | private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y) | 4965 | private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y) |
4966 | { | 4966 | { |
4967 | Vector3 ground = GetPositionAtGround(x, y); | 4967 | Vector3 ground = GetPositionAtGround(x, y); |
4968 | if( avatar.AbsolutePosition.Z > ground.Z) | 4968 | if (avatar.AbsolutePosition.Z > ground.Z) |
4969 | { | 4969 | { |
4970 | ground.Z = avatar.AbsolutePosition.Z; | 4970 | ground.Z = avatar.AbsolutePosition.Z; |
4971 | } | 4971 | } |