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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f7d74db..3a28d42 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5816,5 +5816,21 @@ Environment.Exit(1);
5816 { 5816 {
5817 GC.Collect(); 5817 GC.Collect();
5818 } 5818 }
5819
5820 // Wrappers to get physics modules retrieve assets. Has to be done this way
5821 // because we can't assign the asset service to physics directly - at the
5822 // time physics are instantiated it's not registered but it will be by
5823 // the time the first prim exists.
5824 public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
5825 {
5826 AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
5827 }
5828
5829 private void PhysicsAssetReceived(string id, Object sender, AssetBase asset)
5830 {
5831 AssetReceivedDelegate callback = (AssetReceivedDelegate)sender;
5832
5833 callback(asset);
5834 }
5819 } 5835 }
5820} 5836}