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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs45
1 files changed, 21 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 82e7d76..7ce95a7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1029,29 +1029,30 @@ namespace OpenSim.Region.Framework.Scenes
1029 if (ScriptEngine) 1029 if (ScriptEngine)
1030 { 1030 {
1031 m_log.Info("Stopping all Scripts in Scene"); 1031 m_log.Info("Stopping all Scripts in Scene");
1032 foreach (EntityBase ent in Entities) 1032
1033 EntityBase[] entities = Entities.GetEntities();
1034 foreach (EntityBase ent in entities)
1033 { 1035 {
1034 if (ent is SceneObjectGroup) 1036 if (ent is SceneObjectGroup)
1035 { 1037 ((SceneObjectGroup)ent).RemoveScriptInstances(false);
1036 ((SceneObjectGroup) ent).RemoveScriptInstances(false);
1037 }
1038 } 1038 }
1039 } 1039 }
1040 else 1040 else
1041 { 1041 {
1042 m_log.Info("Starting all Scripts in Scene"); 1042 m_log.Info("Starting all Scripts in Scene");
1043 lock (Entities) 1043
1044 EntityBase[] entities = Entities.GetEntities();
1045 foreach (EntityBase ent in entities)
1044 { 1046 {
1045 foreach (EntityBase ent in Entities) 1047 if (ent is SceneObjectGroup)
1046 { 1048 {
1047 if (ent is SceneObjectGroup) 1049 SceneObjectGroup sog = (SceneObjectGroup)ent;
1048 { 1050 sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1049 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 1051 sog.ResumeScripts();
1050 ((SceneObjectGroup)ent).ResumeScripts();
1051 }
1052 } 1052 }
1053 } 1053 }
1054 } 1054 }
1055
1055 m_scripts_enabled = !ScriptEngine; 1056 m_scripts_enabled = !ScriptEngine;
1056 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); 1057 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
1057 } 1058 }
@@ -1098,7 +1099,7 @@ namespace OpenSim.Region.Framework.Scenes
1098 shuttingdown = true; 1099 shuttingdown = true;
1099 1100
1100 m_log.Debug("[SCENE]: Persisting changed objects"); 1101 m_log.Debug("[SCENE]: Persisting changed objects");
1101 List<EntityBase> entities = GetEntities(); 1102 EntityBase[] entities = GetEntities();
1102 foreach (EntityBase entity in entities) 1103 foreach (EntityBase entity in entities)
1103 { 1104 {
1104 if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) 1105 if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
@@ -2037,8 +2038,7 @@ namespace OpenSim.Region.Framework.Scenes
2037 { 2038 {
2038 lock (Entities) 2039 lock (Entities)
2039 { 2040 {
2040 ICollection<EntityBase> entities = new List<EntityBase>(Entities); 2041 EntityBase[] entities = Entities.GetEntities();
2041
2042 foreach (EntityBase e in entities) 2042 foreach (EntityBase e in entities)
2043 { 2043 {
2044 if (e is SceneObjectGroup) 2044 if (e is SceneObjectGroup)
@@ -3977,9 +3977,8 @@ namespace OpenSim.Region.Framework.Scenes
3977 /// </summary> 3977 /// </summary>
3978 public void ForceClientUpdate() 3978 public void ForceClientUpdate()
3979 { 3979 {
3980 List<EntityBase> EntityList = GetEntities(); 3980 EntityBase[] entityList = GetEntities();
3981 3981 foreach (EntityBase ent in entityList)
3982 foreach (EntityBase ent in EntityList)
3983 { 3982 {
3984 if (ent is SceneObjectGroup) 3983 if (ent is SceneObjectGroup)
3985 { 3984 {
@@ -3997,9 +3996,8 @@ namespace OpenSim.Region.Framework.Scenes
3997 { 3996 {
3998 m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'"); 3997 m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'");
3999 3998
4000 List<EntityBase> EntityList = GetEntities(); 3999 EntityBase[] entityList = GetEntities();
4001 4000 foreach (EntityBase ent in entityList)
4002 foreach (EntityBase ent in EntityList)
4003 { 4001 {
4004 if (ent is SceneObjectGroup) 4002 if (ent is SceneObjectGroup)
4005 { 4003 {
@@ -4368,7 +4366,7 @@ namespace OpenSim.Region.Framework.Scenes
4368 /// will not affect the original list of objects in the scene. 4366 /// will not affect the original list of objects in the scene.
4369 /// </summary> 4367 /// </summary>
4370 /// <returns></returns> 4368 /// <returns></returns>
4371 public List<EntityBase> GetEntities() 4369 public EntityBase[] GetEntities()
4372 { 4370 {
4373 return m_sceneGraph.GetEntities(); 4371 return m_sceneGraph.GetEntities();
4374 } 4372 }
@@ -4402,9 +4400,8 @@ namespace OpenSim.Region.Framework.Scenes
4402 4400
4403 public void CleanTempObjects() 4401 public void CleanTempObjects()
4404 { 4402 {
4405 List<EntityBase> objs = GetEntities(); 4403 EntityBase[] entities = GetEntities();
4406 4404 foreach (EntityBase obj in entities)
4407 foreach (EntityBase obj in objs)
4408 { 4405 {
4409 if (obj is SceneObjectGroup) 4406 if (obj is SceneObjectGroup)
4410 { 4407 {