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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs73
1 files changed, 38 insertions, 35 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 684745f..a81ee79 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -787,7 +787,7 @@ namespace OpenSim.Region.Framework.Scenes
787 } 787 }
788 } 788 }
789 789
790 m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme"); 790 m_log.InfoFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme);
791 791
792 #endregion Interest Management 792 #endregion Interest Management
793 793
@@ -918,9 +918,9 @@ namespace OpenSim.Region.Framework.Scenes
918 } 918 }
919 else 919 else
920 { 920 {
921 m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName.ToString() + 921 m_log.InfoFormat(
922 " at (" + otherRegion.RegionLocX.ToString() + ", " + 922 "[INTERGRID]: Got notice about far away Region: {0} at ({1}, {2})",
923 otherRegion.RegionLocY.ToString() + ")"); 923 otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY);
924 } 924 }
925 } 925 }
926 } 926 }
@@ -1414,7 +1414,9 @@ namespace OpenSim.Region.Framework.Scenes
1414 } 1414 }
1415 catch (AccessViolationException e) 1415 catch (AccessViolationException e)
1416 { 1416 {
1417 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1417 m_log.ErrorFormat(
1418 "[REGION]: Failed on region {0} with exception {1}{2}",
1419 RegionInfo.RegionName, e.Message, e.StackTrace);
1418 } 1420 }
1419 //catch (NullReferenceException e) 1421 //catch (NullReferenceException e)
1420 //{ 1422 //{
@@ -1422,11 +1424,15 @@ namespace OpenSim.Region.Framework.Scenes
1422 //} 1424 //}
1423 catch (InvalidOperationException e) 1425 catch (InvalidOperationException e)
1424 { 1426 {
1425 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1427 m_log.ErrorFormat(
1428 "[REGION]: Failed on region {0} with exception {1}{2}",
1429 RegionInfo.RegionName, e.Message, e.StackTrace);
1426 } 1430 }
1427 catch (Exception e) 1431 catch (Exception e)
1428 { 1432 {
1429 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1433 m_log.ErrorFormat(
1434 "[REGION]: Failed on region {0} with exception {1}{2}",
1435 RegionInfo.RegionName, e.Message, e.StackTrace);
1430 } 1436 }
1431 1437
1432 maintc = Util.EnvironmentTickCountSubtract(maintc); 1438 maintc = Util.EnvironmentTickCountSubtract(maintc);
@@ -1652,7 +1658,9 @@ namespace OpenSim.Region.Framework.Scenes
1652 } 1658 }
1653 catch (IOException e) 1659 catch (IOException e)
1654 { 1660 {
1655 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating"); 1661 m_log.WarnFormat(
1662 "[TERRAIN]: Scene.cs: LoadWorldMap() - Regenerating as failed with exception {0}{1}",
1663 e.Message, e.StackTrace);
1656 1664
1657 // Non standard region size. If there's an old terrain in the database, it might read past the buffer 1665 // Non standard region size. If there's an old terrain in the database, it might read past the buffer
1658 #pragma warning disable 0162 1666 #pragma warning disable 0162
@@ -1665,7 +1673,8 @@ namespace OpenSim.Region.Framework.Scenes
1665 } 1673 }
1666 catch (Exception e) 1674 catch (Exception e)
1667 { 1675 {
1668 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); 1676 m_log.WarnFormat(
1677 "[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception {0}{1}", e.Message, e.StackTrace);
1669 } 1678 }
1670 } 1679 }
1671 1680
@@ -1739,7 +1748,7 @@ namespace OpenSim.Region.Framework.Scenes
1739 1748
1740 List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID); 1749 List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID);
1741 1750
1742 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore"); 1751 m_log.InfoFormat("[SCENE]: Loaded {0} objects from the datastore", PrimsFromDB.Count);
1743 1752
1744 foreach (SceneObjectGroup group in PrimsFromDB) 1753 foreach (SceneObjectGroup group in PrimsFromDB)
1745 { 1754 {
@@ -1753,7 +1762,6 @@ namespace OpenSim.Region.Framework.Scenes
1753// group.CheckSculptAndLoad(); 1762// group.CheckSculptAndLoad();
1754 } 1763 }
1755 1764
1756 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
1757 LoadingPrims = false; 1765 LoadingPrims = false;
1758 EventManager.TriggerPrimsLoaded(this); 1766 EventManager.TriggerPrimsLoaded(this);
1759 } 1767 }
@@ -2413,7 +2421,7 @@ namespace OpenSim.Region.Framework.Scenes
2413 } 2421 }
2414 catch (Exception e) 2422 catch (Exception e)
2415 { 2423 {
2416 m_log.WarnFormat("[SCENE]: Problem casting object: " + e.ToString()); 2424 m_log.WarnFormat("[SCENE]: Problem casting object, exception {0}{1}", e.Message, e.StackTrace);
2417 return false; 2425 return false;
2418 } 2426 }
2419 2427
@@ -2496,8 +2504,7 @@ namespace OpenSim.Region.Framework.Scenes
2496 int flags = GetUserFlags(sceneObject.OwnerID); 2504 int flags = GetUserFlags(sceneObject.OwnerID);
2497 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) 2505 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2498 { 2506 {
2499 m_log.Info("[INTERREGION]: Denied prim crossing for " + 2507 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2500 "banned avatar");
2501 2508
2502 return false; 2509 return false;
2503 } 2510 }
@@ -2565,8 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes
2565 { 2572 {
2566 // Deny non attachments based on parcel settings 2573 // Deny non attachments based on parcel settings
2567 // 2574 //
2568 m_log.Info("[INTERREGION]: Denied prim crossing " + 2575 m_log.Info("[INTERREGION]: Denied prim crossing because of parcel settings");
2569 "because of parcel settings");
2570 2576
2571 DeleteSceneObject(sceneObject, false); 2577 DeleteSceneObject(sceneObject, false);
2572 2578
@@ -2629,7 +2635,8 @@ namespace OpenSim.Region.Framework.Scenes
2629 // connected. 2635 // connected.
2630 if (sp == null) 2636 if (sp == null)
2631 { 2637 {
2632 m_log.Debug("[SCENE]: Adding new child scene presence " + client.Name + " to scene " + RegionInfo.RegionName); 2638 m_log.DebugFormat(
2639 "[SCENE]: Adding new child scene presence {0} to scene {1}", client.Name, RegionInfo.RegionName);
2633 2640
2634 m_clientManager.Add(client); 2641 m_clientManager.Add(client);
2635 SubscribeToClientEvents(client); 2642 SubscribeToClientEvents(client);
@@ -3277,7 +3284,7 @@ namespace OpenSim.Region.Framework.Scenes
3277 } 3284 }
3278 catch (Exception e) 3285 catch (Exception e)
3279 { 3286 {
3280 m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); 3287 m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace);
3281 } 3288 }
3282 m_log.Debug("[Scene] Done. Firing RemoveCircuit"); 3289 m_log.Debug("[Scene] Done. Firing RemoveCircuit");
3283 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3290 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
@@ -3426,7 +3433,8 @@ namespace OpenSim.Region.Framework.Scenes
3426 } 3433 }
3427 catch (Exception e) 3434 catch (Exception e)
3428 { 3435 {
3429 m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString()); 3436 m_log.ErrorFormat(
3437 "[CONNECTION BEGIN]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
3430 return false; 3438 return false;
3431 } 3439 }
3432 } 3440 }
@@ -3443,7 +3451,8 @@ namespace OpenSim.Region.Framework.Scenes
3443 } 3451 }
3444 catch (Exception e) 3452 catch (Exception e)
3445 { 3453 {
3446 m_log.ErrorFormat("[CONNECTION BEGIN]: Exception authorizing user " + e.ToString()); 3454 m_log.ErrorFormat(
3455 "[CONNECTION BEGIN]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
3447 return false; 3456 return false;
3448 } 3457 }
3449 3458
@@ -3664,7 +3673,9 @@ namespace OpenSim.Region.Framework.Scenes
3664 } 3673 }
3665 } 3674 }
3666 else 3675 else
3676 {
3667 m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!"); 3677 m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!");
3678 }
3668 3679
3669 IGroupsModule groupsModule = 3680 IGroupsModule groupsModule =
3670 RequestModuleInterface<IGroupsModule>(); 3681 RequestModuleInterface<IGroupsModule>();
@@ -3682,7 +3693,9 @@ namespace OpenSim.Region.Framework.Scenes
3682 agentGroups.Add(GroupMembership[i].GroupID); 3693 agentGroups.Add(GroupMembership[i].GroupID);
3683 } 3694 }
3684 else 3695 else
3696 {
3685 m_log.ErrorFormat("[CONNECTION BEGIN]: GroupMembership is null!"); 3697 m_log.ErrorFormat("[CONNECTION BEGIN]: GroupMembership is null!");
3698 }
3686 } 3699 }
3687 3700
3688 bool groupAccess = false; 3701 bool groupAccess = false;
@@ -3700,7 +3713,9 @@ namespace OpenSim.Region.Framework.Scenes
3700 } 3713 }
3701 } 3714 }
3702 else 3715 else
3716 {
3703 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); 3717 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!");
3718 }
3704 3719
3705 if (!m_regInfo.EstateSettings.PublicAccess && 3720 if (!m_regInfo.EstateSettings.PublicAccess &&
3706 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && 3721 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
@@ -3817,7 +3832,7 @@ namespace OpenSim.Region.Framework.Scenes
3817 } 3832 }
3818 catch (Exception e) 3833 catch (Exception e)
3819 { 3834 {
3820 m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}", e); 3835 m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace);
3821 } 3836 }
3822 } 3837 }
3823 else 3838 else
@@ -4143,7 +4158,7 @@ namespace OpenSim.Region.Framework.Scenes
4143 /// <param name="cmdparams"></param> 4158 /// <param name="cmdparams"></param>
4144 public void HandleEditCommand(string[] cmdparams) 4159 public void HandleEditCommand(string[] cmdparams)
4145 { 4160 {
4146 m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'"); 4161 m_log.DebugFormat("Searching for Primitive: '{0}'", cmdparams[2]);
4147 4162
4148 EntityBase[] entityList = GetEntities(); 4163 EntityBase[] entityList = GetEntities();
4149 foreach (EntityBase ent in entityList) 4164 foreach (EntityBase ent in entityList)
@@ -4159,7 +4174,7 @@ namespace OpenSim.Region.Framework.Scenes
4159 new Vector3(Convert.ToSingle(cmdparams[3]), Convert.ToSingle(cmdparams[4]), 4174 new Vector3(Convert.ToSingle(cmdparams[3]), Convert.ToSingle(cmdparams[4]),
4160 Convert.ToSingle(cmdparams[5]))); 4175 Convert.ToSingle(cmdparams[5])));
4161 4176
4162 m_log.Debug("Edited scale of Primitive: " + part.Name); 4177 m_log.DebugFormat("Edited scale of Primitive: {0}", part.Name);
4163 } 4178 }
4164 } 4179 }
4165 } 4180 }
@@ -4188,7 +4203,6 @@ namespace OpenSim.Region.Framework.Scenes
4188 return LandChannel.GetLandObject((int)x, (int)y).LandData; 4203 return LandChannel.GetLandObject((int)x, (int)y).LandData;
4189 } 4204 }
4190 4205
4191
4192 #endregion 4206 #endregion
4193 4207
4194 #region Script Engine 4208 #region Script Engine
@@ -4368,17 +4382,6 @@ namespace OpenSim.Region.Framework.Scenes
4368 } 4382 }
4369 4383
4370 /// <summary> 4384 /// <summary>
4371 /// Returns true if scene presence is a child (no avatar in this scene)
4372 /// </summary>
4373 /// <param name="avatarID"></param>
4374 /// <returns></returns>
4375 public override bool PresenceChildStatus(UUID avatarID)
4376 {
4377 ScenePresence sp;
4378 return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent;
4379 }
4380
4381 /// <summary>
4382 /// Performs action on all avatars in the scene (root scene presences) 4385 /// Performs action on all avatars in the scene (root scene presences)
4383 /// Avatars may be an NPC or a 'real' client. 4386 /// Avatars may be an NPC or a 'real' client.
4384 /// </summary> 4387 /// </summary>