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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs59
1 files changed, 41 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0d9682e..5ee8955 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -70,18 +70,18 @@ namespace OpenSim.Region.Framework.Scenes
70 70
71 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 71 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
72 { 72 {
73 IMoneyModule money=RequestModuleInterface<IMoneyModule>(); 73 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
74 if (money != null) 74 if (money != null)
75 { 75 {
76 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 76 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload");
77 } 77 }
78 78
79 AddInventoryItem(agentID, item); 79 AddInventoryItem(item);
80 } 80 }
81 81
82 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) 82 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item)
83 { 83 {
84 if (InventoryService.AddItem(item)) 84 if (AddInventoryItem(item))
85 return true; 85 return true;
86 else 86 else
87 { 87 {
@@ -92,19 +92,23 @@ namespace OpenSim.Region.Framework.Scenes
92 } 92 }
93 } 93 }
94 94
95 public void AddInventoryItem(UUID AgentID, InventoryItemBase item) 95 /// <summary>
96 /// Add the given inventory item to a user's inventory.
97 /// </summary>
98 /// <param name="item"></param>
99 public bool AddInventoryItem(InventoryItemBase item)
96 { 100 {
97 InventoryFolderBase folder; 101 InventoryFolderBase folder;
98 102
99 if (item.Folder == UUID.Zero) 103 if (item.Folder == UUID.Zero)
100 { 104 {
101 folder = InventoryService.GetFolderForType(AgentID, (AssetType)item.AssetType); 105 folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
102 if (folder == null) 106 if (folder == null)
103 { 107 {
104 folder = InventoryService.GetRootFolder(AgentID); 108 folder = InventoryService.GetRootFolder(item.Owner);
105 109
106 if (folder == null) 110 if (folder == null)
107 return; 111 return false;
108 } 112 }
109 113
110 item.Folder = folder.ID; 114 item.Folder = folder.ID;
@@ -113,20 +117,37 @@ namespace OpenSim.Region.Framework.Scenes
113 if (InventoryService.AddItem(item)) 117 if (InventoryService.AddItem(item))
114 { 118 {
115 int userlevel = 0; 119 int userlevel = 0;
116 if (Permissions.IsGod(AgentID)) 120 if (Permissions.IsGod(item.Owner))
117 { 121 {
118 userlevel = 1; 122 userlevel = 1;
119 } 123 }
120 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel); 124 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
125
126 return true;
121 } 127 }
122 else 128 else
123 { 129 {
124 m_log.WarnFormat( 130 m_log.WarnFormat(
125 "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}", 131 "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}",
126 AgentID, item.Name, item.ID); 132 item.Owner, item.Name, item.ID);
127 133
128 return; 134 return false;
129 } 135 }
136 }
137
138 /// <summary>
139 /// Add the given inventory item to a user's inventory.
140 /// </summary>
141 /// <param name="AgentID">
142 /// A <see cref="UUID"/>
143 /// </param>
144 /// <param name="item">
145 /// A <see cref="InventoryItemBase"/>
146 /// </param>
147 [Obsolete("Use AddInventoryItem(InventoryItemBase item) instead. This was deprecated in OpenSim 0.7.1")]
148 public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
149 {
150 AddInventoryItem(item);
130 } 151 }
131 152
132 /// <summary> 153 /// <summary>
@@ -137,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
137 /// in which the item is to be placed.</param> 158 /// in which the item is to be placed.</param>
138 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) 159 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
139 { 160 {
140 AddInventoryItem(remoteClient.AgentId, item); 161 AddInventoryItem(item);
141 remoteClient.SendInventoryItemCreateUpdate(item, 0); 162 remoteClient.SendInventoryItemCreateUpdate(item, 0);
142 } 163 }
143 164
@@ -529,7 +550,7 @@ namespace OpenSim.Region.Framework.Scenes
529 itemCopy.SalePrice = item.SalePrice; 550 itemCopy.SalePrice = item.SalePrice;
530 itemCopy.SaleType = item.SaleType; 551 itemCopy.SaleType = item.SaleType;
531 552
532 if (InventoryService.AddItem(itemCopy)) 553 if (AddInventoryItem(itemCopy))
533 { 554 {
534 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 555 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
535 if (invAccess != null) 556 if (invAccess != null)
@@ -775,8 +796,10 @@ namespace OpenSim.Region.Framework.Scenes
775 item.BasePermissions = baseMask; 796 item.BasePermissions = baseMask;
776 item.CreationDate = creationDate; 797 item.CreationDate = creationDate;
777 798
778 if (InventoryService.AddItem(item)) 799 if (AddInventoryItem(item))
800 {
779 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 801 remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
802 }
780 else 803 else
781 { 804 {
782 m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item"); 805 m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item");
@@ -1142,7 +1165,7 @@ namespace OpenSim.Region.Framework.Scenes
1142 1165
1143 agentItem.Folder = folderId; 1166 agentItem.Folder = folderId;
1144 1167
1145 AddInventoryItem(avatarId, agentItem); 1168 AddInventoryItem(agentItem);
1146 1169
1147 return agentItem; 1170 return agentItem;
1148 } 1171 }
@@ -1266,7 +1289,7 @@ namespace OpenSim.Region.Framework.Scenes
1266 { 1289 {
1267 agentItem.Folder = newFolderID; 1290 agentItem.Folder = newFolderID;
1268 1291
1269 AddInventoryItem(destID, agentItem); 1292 AddInventoryItem(agentItem);
1270 } 1293 }
1271 } 1294 }
1272 1295
@@ -1908,7 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes
1908 // sets itemID so client can show item as 'attached' in inventory 1931 // sets itemID so client can show item as 'attached' in inventory
1909 grp.SetFromItemID(item.ID); 1932 grp.SetFromItemID(item.ID);
1910 1933
1911 if (InventoryService.AddItem(item)) 1934 if (AddInventoryItem(item))
1912 remoteClient.SendInventoryItemCreateUpdate(item, 0); 1935 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1913 else 1936 else
1914 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); 1937 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");