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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs82
1 files changed, 41 insertions, 41 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 61ea8ac..e3ccf96 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
164 m_log.DebugFormat( 164 m_log.DebugFormat(
165 "[AGENT INVENTORY]: Found folder {0} type {1} for item {2}", 165 "[AGENT INVENTORY]: Found folder {0} type {1} for item {2}",
166 f.Name, (AssetType)f.Type, item.Name); 166 f.Name, (AssetType)f.Type, item.Name);
167 167
168 item.Folder = f.ID; 168 item.Folder = f.ID;
169 } 169 }
170 else 170 else
@@ -338,7 +338,7 @@ namespace OpenSim.Region.Framework.Scenes
338 // Update item with new asset 338 // Update item with new asset
339 item.AssetID = asset.FullID; 339 item.AssetID = asset.FullID;
340 group.UpdateInventoryItem(item); 340 group.UpdateInventoryItem(item);
341 341
342 part.SendPropertiesToClient(remoteClient); 342 part.SendPropertiesToClient(remoteClient);
343 343
344 // Trigger rerunning of script (use TriggerRezScript event, see RezScript) 344 // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
@@ -519,7 +519,7 @@ namespace OpenSim.Region.Framework.Scenes
519 // needs to be found. If inventory item flags are updated 519 // needs to be found. If inventory item flags are updated
520 // the viewer's notion of the item needs to be refreshed. 520 // the viewer's notion of the item needs to be refreshed.
521 // 521 //
522 // In other situations we cannot send out a bulk update here, since this will cause editing of clothing to start 522 // In other situations we cannot send out a bulk update here, since this will cause editing of clothing to start
523 // failing frequently. Possibly this is a race with a separate transaction that uploads the asset. 523 // failing frequently. Possibly this is a race with a separate transaction that uploads the asset.
524 if (sendUpdate) 524 if (sendUpdate)
525 remoteClient.SendBulkUpdateInventory(item); 525 remoteClient.SendBulkUpdateInventory(item);
@@ -734,7 +734,7 @@ namespace OpenSim.Region.Framework.Scenes
734 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; 734 itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
735 itemCopy.BasePermissions = item.BasePermissions; 735 itemCopy.BasePermissions = item.BasePermissions;
736 } 736 }
737 737
738 if (itemCopy.Folder == UUID.Zero) 738 if (itemCopy.Folder == UUID.Zero)
739 { 739 {
740 InventoryFolderBase folder = null; 740 InventoryFolderBase folder = null;
@@ -826,7 +826,7 @@ namespace OpenSim.Region.Framework.Scenes
826 } 826 }
827 827
828 UUID newFolderId = UUID.Random(); 828 UUID newFolderId = UUID.Random();
829 InventoryFolderBase newFolder 829 InventoryFolderBase newFolder
830 = new InventoryFolderBase( 830 = new InventoryFolderBase(
831 newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version); 831 newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
832 InventoryService.AddFolder(newFolder); 832 InventoryService.AddFolder(newFolder);
@@ -906,7 +906,7 @@ namespace OpenSim.Region.Framework.Scenes
906 item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch(), false); 906 item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch(), false);
907 } 907 }
908 else 908 else
909 { 909 {
910 // If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item. 910 // If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item.
911 if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0) 911 if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
912 && (m_permissions.BypassPermissions() 912 && (m_permissions.BypassPermissions()
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Framework.Scenes
954 moveitems.Add(n); 954 moveitems.Add(n);
955 remoteClient.SendInventoryItemCreateUpdate(n, 0); 955 remoteClient.SendInventoryItemCreateUpdate(n, 0);
956 } 956 }
957 957
958 MoveInventoryItem(remoteClient, moveitems); 958 MoveInventoryItem(remoteClient, moveitems);
959 } 959 }
960 960
@@ -1308,9 +1308,9 @@ namespace OpenSim.Region.Framework.Scenes
1308 public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId, out string message) 1308 public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId, out string message)
1309 { 1309 {
1310 m_log.DebugFormat( 1310 m_log.DebugFormat(
1311 "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}", 1311 "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",
1312 itemId, part.Name, folderId, remoteClient.Name); 1312 itemId, part.Name, folderId, remoteClient.Name);
1313 1313
1314 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId, out message); 1314 InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId, out message);
1315 if (agentItem == null) 1315 if (agentItem == null)
1316 return null; 1316 return null;
@@ -1377,7 +1377,7 @@ namespace OpenSim.Region.Framework.Scenes
1377 1377
1378 string message; 1378 string message;
1379 InventoryItemBase item = MoveTaskInventoryItem(remoteClient, folderId, part, itemId, out message); 1379 InventoryItemBase item = MoveTaskInventoryItem(remoteClient, folderId, part, itemId, out message);
1380 1380
1381 if (item == null) 1381 if (item == null)
1382 remoteClient.SendAgentAlertMessage(message, false); 1382 remoteClient.SendAgentAlertMessage(message, false);
1383 } 1383 }
@@ -1712,7 +1712,7 @@ namespace OpenSim.Region.Framework.Scenes
1712 else // Updating existing item with new perms etc 1712 else // Updating existing item with new perms etc
1713 { 1713 {
1714// m_log.DebugFormat( 1714// m_log.DebugFormat(
1715// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()", 1715// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
1716// currentItem.Name, part.Name); 1716// currentItem.Name, part.Name);
1717 1717
1718 // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the 1718 // Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
@@ -1924,12 +1924,12 @@ namespace OpenSim.Region.Framework.Scenes
1924 return null; 1924 return null;
1925 } 1925 }
1926 1926
1927 AssetBase asset 1927 AssetBase asset
1928 = CreateAsset( 1928 = CreateAsset(
1929 itemBase.Name, 1929 itemBase.Name,
1930 itemBase.Description, 1930 itemBase.Description,
1931 (sbyte)itemBase.AssetType, 1931 (sbyte)itemBase.AssetType,
1932 Encoding.ASCII.GetBytes(scriptText), 1932 Encoding.ASCII.GetBytes(scriptText),
1933 agentID); 1933 agentID);
1934 1934
1935 AssetService.Store(asset); 1935 AssetService.Store(asset);
@@ -2008,8 +2008,8 @@ namespace OpenSim.Region.Framework.Scenes
2008 if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) || 2008 if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
2009 ((destPart.GroupMask & (uint)PermissionMask.Modify) == 0)) 2009 ((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
2010 return; 2010 return;
2011 } 2011 }
2012 else 2012 else
2013 { 2013 {
2014 if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0) 2014 if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
2015 return; 2015 return;
@@ -2102,7 +2102,7 @@ namespace OpenSim.Region.Framework.Scenes
2102 List<uint> deleteIDs = new List<uint>(); 2102 List<uint> deleteIDs = new List<uint>();
2103 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 2103 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
2104 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); 2104 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
2105 2105
2106 // Start with true for both, then remove the flags if objects 2106 // Start with true for both, then remove the flags if objects
2107 // that we can't derez are part of the selection 2107 // that we can't derez are part of the selection
2108 bool permissionToTake = true; 2108 bool permissionToTake = true;
@@ -2146,7 +2146,7 @@ namespace OpenSim.Region.Framework.Scenes
2146 if (action != DeRezAction.Return) 2146 if (action != DeRezAction.Return)
2147 { 2147 {
2148 m_log.WarnFormat( 2148 m_log.WarnFormat(
2149 "[AGENT INVENTORY]: Ignoring attempt to {0} {1} {2} without a client", 2149 "[AGENT INVENTORY]: Ignoring attempt to {0} {1} {2} without a client",
2150 action, grp.Name, grp.UUID); 2150 action, grp.Name, grp.UUID);
2151 return; 2151 return;
2152 } 2152 }
@@ -2166,7 +2166,7 @@ namespace OpenSim.Region.Framework.Scenes
2166 } 2166 }
2167 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 2167 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
2168 permissionToTake = false; 2168 permissionToTake = false;
2169 2169
2170 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 2170 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
2171 permissionToDelete = false; 2171 permissionToDelete = false;
2172 } 2172 }
@@ -2471,9 +2471,9 @@ namespace OpenSim.Region.Framework.Scenes
2471 bool RezSelected, bool RemoveItem, UUID fromTaskID) 2471 bool RezSelected, bool RemoveItem, UUID fromTaskID)
2472 { 2472 {
2473// m_log.DebugFormat( 2473// m_log.DebugFormat(
2474// "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}", 2474// "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}",
2475// remoteClient.Name, itemID, fromTaskID); 2475// remoteClient.Name, itemID, fromTaskID);
2476 2476
2477 if (fromTaskID == UUID.Zero) 2477 if (fromTaskID == UUID.Zero)
2478 { 2478 {
2479 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 2479 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
@@ -2483,37 +2483,37 @@ namespace OpenSim.Region.Framework.Scenes
2483 RezSelected, RemoveItem, fromTaskID, false); 2483 RezSelected, RemoveItem, fromTaskID, false);
2484 } 2484 }
2485 else 2485 else
2486 { 2486 {
2487 SceneObjectPart part = GetSceneObjectPart(fromTaskID); 2487 SceneObjectPart part = GetSceneObjectPart(fromTaskID);
2488 if (part == null) 2488 if (part == null)
2489 { 2489 {
2490 m_log.ErrorFormat( 2490 m_log.ErrorFormat(
2491 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object", 2491 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object",
2492 remoteClient.Name, itemID, fromTaskID); 2492 remoteClient.Name, itemID, fromTaskID);
2493 2493
2494 return; 2494 return;
2495 } 2495 }
2496 2496
2497 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); 2497 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
2498 if (item == null) 2498 if (item == null)
2499 { 2499 {
2500 m_log.ErrorFormat( 2500 m_log.ErrorFormat(
2501 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item", 2501 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item",
2502 remoteClient.Name, itemID, fromTaskID); 2502 remoteClient.Name, itemID, fromTaskID);
2503 2503
2504 return; 2504 return;
2505 } 2505 }
2506 2506
2507 byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0); 2507 byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
2508 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); 2508 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
2509 Vector3 pos = GetNewRezLocation( 2509 Vector3 pos = GetNewRezLocation(
2510 RayStart, RayEnd, RayTargetID, Quaternion.Identity, 2510 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2511 BypassRayCast, bRayEndIsIntersection, true, scale, false); 2511 BypassRayCast, bRayEndIsIntersection, true, scale, false);
2512 2512
2513 RezObject(part, item, pos, null, Vector3.Zero, 0, false); 2513 RezObject(part, item, pos, null, Vector3.Zero, 0, false);
2514 } 2514 }
2515 } 2515 }
2516 2516
2517 /// <summary> 2517 /// <summary>
2518 /// Rez an object into the scene from a prim's inventory. 2518 /// Rez an object into the scene from a prim's inventory.
2519 /// </summary> 2519 /// </summary>
@@ -2691,7 +2691,7 @@ namespace OpenSim.Region.Framework.Scenes
2691 { 2691 {
2692 if (ownerID != UUID.Zero) 2692 if (ownerID != UUID.Zero)
2693 return; 2693 return;
2694 2694
2695 if (!Permissions.CanDeedObject(remoteClient.AgentId, groupID)) 2695 if (!Permissions.CanDeedObject(remoteClient.AgentId, groupID))
2696 return; 2696 return;
2697 } 2697 }
@@ -2701,8 +2701,8 @@ namespace OpenSim.Region.Framework.Scenes
2701 foreach (uint localID in localIDs) 2701 foreach (uint localID in localIDs)
2702 { 2702 {
2703 SceneObjectPart part = GetSceneObjectPart(localID); 2703 SceneObjectPart part = GetSceneObjectPart(localID);
2704 if (part == null) 2704 if (part == null)
2705 continue; 2705 continue;
2706 2706
2707 if (!groups.Contains(part.ParentGroup)) 2707 if (!groups.Contains(part.ParentGroup))
2708 groups.Add(part.ParentGroup); 2708 groups.Add(part.ParentGroup);
@@ -2717,7 +2717,7 @@ namespace OpenSim.Region.Framework.Scenes
2717 sog.ScheduleGroupForFullUpdate(); 2717 sog.ScheduleGroupForFullUpdate();
2718 2718
2719 SceneObjectPart[] partList = sog.Parts; 2719 SceneObjectPart[] partList = sog.Parts;
2720 2720
2721 foreach (SceneObjectPart child in partList) 2721 foreach (SceneObjectPart child in partList)
2722 { 2722 {
2723 child.Inventory.ChangeInventoryOwner(ownerID); 2723 child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2756,8 +2756,8 @@ namespace OpenSim.Region.Framework.Scenes
2756 foreach (uint localID in localIDs) 2756 foreach (uint localID in localIDs)
2757 { 2757 {
2758 SceneObjectPart part = GetSceneObjectPart(localID); 2758 SceneObjectPart part = GetSceneObjectPart(localID);
2759 if (part == null) 2759 if (part == null)
2760 continue; 2760 continue;
2761 part.SendPropertiesToClient(remoteClient); 2761 part.SendPropertiesToClient(remoteClient);
2762 } 2762 }
2763 } 2763 }