diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 8716e0a..4f2b446 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2594,8 +2594,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2594 | List<SceneObjectPart> children = new List<SceneObjectPart>(); | 2594 | List<SceneObjectPart> children = new List<SceneObjectPart>(); |
2595 | SceneObjectPart root = GetSceneObjectPart(parentPrimId); | 2595 | SceneObjectPart root = GetSceneObjectPart(parentPrimId); |
2596 | 2596 | ||
2597 | if (Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | 2597 | if (root == null) |
2598 | { | ||
2599 | m_log.DebugFormat("[LINK]: Can't find linkset root prim {0{", parentPrimId); | ||
2600 | return; | ||
2601 | } | ||
2602 | |||
2603 | if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | ||
2604 | { | ||
2605 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); | ||
2598 | return; | 2606 | return; |
2607 | } | ||
2599 | 2608 | ||
2600 | foreach (uint localID in childPrimIds) | 2609 | foreach (uint localID in childPrimIds) |
2601 | { | 2610 | { |
@@ -2614,7 +2623,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2614 | // Must be all one owner | 2623 | // Must be all one owner |
2615 | // | 2624 | // |
2616 | if (owners.Count > 1) | 2625 | if (owners.Count > 1) |
2626 | { | ||
2627 | m_log.DebugFormat("[LINK]: Refusing link. Too many owners"); | ||
2628 | return; | ||
2629 | } | ||
2630 | |||
2631 | if (children.Count == 0) | ||
2632 | { | ||
2633 | m_log.DebugFormat("[LINK]: Refusing link. No permissions to link any of the children"); | ||
2617 | return; | 2634 | return; |
2635 | } | ||
2618 | 2636 | ||
2619 | m_sceneGraph.LinkObjects(root, children); | 2637 | m_sceneGraph.LinkObjects(root, children); |
2620 | } | 2638 | } |