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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Prioritizer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 581b11c..19f8180 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes
62 62
63 /// <summary> 63 /// <summary>
64 /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the 64 /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the
65 /// viewer before child prim updates. 65 /// viewer before child prim updates.
66 /// The adjustment is added to child prims and subtracted from root prims, so the gap ends up 66 /// The adjustment is added to child prims and subtracted from root prims, so the gap ends up
67 /// being double. We do it both ways so that there is a still a priority delta even if the priority is already 67 /// being double. We do it both ways so that there is a still a priority delta even if the priority is already
68 /// double.MinValue or double.MaxValue. 68 /// double.MinValue or double.MaxValue.
@@ -150,9 +150,9 @@ namespace OpenSim.Region.Framework.Scenes
150 if (entity is SceneObjectPart) 150 if (entity is SceneObjectPart)
151 { 151 {
152 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene 152 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
153 // before its scheduled update was triggered 153 // before its scheduled update was triggered
154 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; 154 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
155 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; 155 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
156 } 156 }
157 else 157 else
158 { 158 {
@@ -177,11 +177,11 @@ namespace OpenSim.Region.Framework.Scenes
177 // Use group position for child prims 177 // Use group position for child prims
178 Vector3 entityPos = entity.AbsolutePosition; 178 Vector3 entityPos = entity.AbsolutePosition;
179 if (entity is SceneObjectPart) 179 if (entity is SceneObjectPart)
180 { 180 {
181 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene 181 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
182 // before its scheduled update was triggered 182 // before its scheduled update was triggered
183 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; 183 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
184 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition; 184 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
185 } 185 }
186 else 186 else
187 { 187 {