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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs98
1 files changed, 46 insertions, 52 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index b6fa41d..244ac3b 100644
--- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Framework.Communications.Clients; 36using OpenSim.Framework.Communications.Clients;
37using OpenSim.Region.Framework.Scenes.Serialization; 37using OpenSim.Region.Framework.Scenes.Serialization;
38using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Services.Interfaces; 39using OpenSim.Services.Interfaces;
39 40
40//using HyperGrid.Framework; 41//using HyperGrid.Framework;
@@ -52,13 +53,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
52 53
53 private Scene m_scene; 54 private Scene m_scene;
54 55
55 private IHyperlinkService m_hyper; 56 private IHyperAssetService m_hyper;
56 IHyperlinkService HyperlinkService 57 IHyperAssetService HyperlinkAssets
57 { 58 {
58 get 59 get
59 { 60 {
60 if (m_hyper == null) 61 if (m_hyper == null)
61 m_hyper = m_scene.RequestModuleInterface<IHyperlinkService>(); 62 m_hyper = m_scene.RequestModuleInterface<IHyperAssetService>();
62 return m_hyper; 63 return m_hyper;
63 } 64 }
64 } 65 }
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
99 100
100 if (asset != null) 101 if (asset != null)
101 { 102 {
102 m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID); 103 m_log.DebugFormat("[HGScene]: Copied asset {0} from {1} to local asset server. ", asset.ID, url);
103 return asset; 104 return asset;
104 } 105 }
105 return null; 106 return null;
@@ -129,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
129 } 130 }
130 131
131 m_scene.AssetService.Store(asset1); 132 m_scene.AssetService.Store(asset1);
133 m_log.DebugFormat("[HGScene]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
132 } 134 }
133 return true; 135 return true;
134 } 136 }
@@ -167,34 +169,32 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
167 169
168 public void Get(UUID assetID, UUID ownerID) 170 public void Get(UUID assetID, UUID ownerID)
169 { 171 {
170 if (!HyperlinkService.IsLocalUser(ownerID)) 172 // Get the item from the remote asset server onto the local AssetCache
173 // and place an entry in m_assetMap
174
175 string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
176 if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
171 { 177 {
172 // Get the item from the remote asset server onto the local AssetCache 178 m_log.Debug("[HGScene]: Fetching object " + assetID + " from asset server " + userAssetURL);
173 // and place an entry in m_assetMap 179 AssetBase asset = FetchAsset(userAssetURL, assetID);
174 180
175 string userAssetURL = UserAssetURL(ownerID); 181 if (asset != null)
176 if (userAssetURL != null)
177 { 182 {
178 m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL); 183 // OK, now fetch the inside.
179 AssetBase asset = FetchAsset(userAssetURL, assetID); 184 Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
185 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
186 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
187 foreach (UUID uuid in ids.Keys)
188 FetchAsset(userAssetURL, uuid);
189
190 m_log.DebugFormat("[HGScene]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL);
180 191
181 if (asset != null)
182 {
183 m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
184
185 // OK, now fetch the inside.
186 Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
187 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
188 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
189 foreach (UUID uuid in ids.Keys)
190 FetchAsset(userAssetURL, uuid);
191 }
192 else
193 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
194 } 192 }
195 else 193 else
196 m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); 194 m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
197 } 195 }
196 else
197 m_log.Debug("[HGScene]: user's asset server is the local region's asset server");
198 } 198 }
199 199
200 //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) 200 //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
@@ -225,44 +225,38 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
225 225
226 public void Post(UUID assetID, UUID ownerID) 226 public void Post(UUID assetID, UUID ownerID)
227 { 227 {
228 if (!HyperlinkService.IsLocalUser(ownerID))
229 {
230 // Post the item from the local AssetCache onto the remote asset server 228 // Post the item from the local AssetCache onto the remote asset server
231 // and place an entry in m_assetMap 229 // and place an entry in m_assetMap
232 230
233 string userAssetURL = UserAssetURL(ownerID); 231 string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
234 if (userAssetURL != null) 232 if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
233 {
234 m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL);
235 AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
236 if (asset != null)
235 { 237 {
236 m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL); 238 Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
237 AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); 239 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty);
238 if (asset != null) 240 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
241 foreach (UUID uuid in ids.Keys)
239 { 242 {
240 Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); 243 asset = m_scene.AssetService.Get(uuid.ToString());
241 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); 244 if (asset == null)
242 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); 245 m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid);
243 foreach (UUID uuid in ids.Keys) 246 else
244 {
245 asset = m_scene.AssetService.Get(uuid.ToString());
246 if (asset != null)
247 m_log.DebugFormat("[HGScene]: Posting {0} {1}", asset.Type.ToString(), asset.Name);
248 else
249 m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid);
250 PostAsset(userAssetURL, asset); 247 PostAsset(userAssetURL, asset);
251 } 248 }
252 249
253 if (ids.Count > 0) // maybe it succeeded... 250 // maybe all pieces got there...
254 m_log.DebugFormat("[HGScene]: Successfully posted item {0} to remote asset server {1}", assetID, userAssetURL); 251 m_log.DebugFormat("[HGScene]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL);
255 else
256 m_log.WarnFormat("[HGScene]: Could not post asset {0} to remote asset server {1}", assetID, userAssetURL);
257 252
258 }
259 else
260 m_log.Debug("[HGScene]: Something wrong with asset, it could not be found");
261 } 253 }
262 else 254 else
263 m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); 255 m_log.DebugFormat("[HGScene]: Something wrong with asset {0}, it could not be found", assetID);
264
265 } 256 }
257 else
258 m_log.Debug("[HGScene]: user's asset server is local region's asset server");
259
266 } 260 }
267 261
268 #endregion 262 #endregion