diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 13d4562..6b31555 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 123 | /// </summary> |
124 | /// <param name='animID'></param> | 124 | /// <param name='animID'></param> |
125 | /// <param name='allowNoDefault'> | 125 | /// <param name='allowNoDefault'> |
126 | /// If true, then the default animation can be entirely removed. | 126 | /// If true, then the default animation can be entirely removed. |
127 | /// If false, then removing the default animation will reset it to the simulator default (currently STAND). | 127 | /// If false, then removing the default animation will reset it to the simulator default (currently STAND). |
128 | /// </param> | 128 | /// </param> |
129 | public void RemoveAnimation(UUID animID, bool allowNoDefault) | 129 | public void RemoveAnimation(UUID animID, bool allowNoDefault) |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
192 | /// that are mutually exclusive, e.g. flying and sitting. | 192 | /// that are mutually exclusive, e.g. flying and sitting. |
193 | /// </summary> | 193 | /// </summary> |
194 | /// <returns>'true' if the animation was updated</returns> | 194 | /// <returns>'true' if the animation was updated</returns> |
195 | /// | 195 | /// |
196 | 196 | ||
197 | 197 | ||
198 | 198 | ||
@@ -488,7 +488,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
488 | m_animTickLand = Environment.TickCount; | 488 | m_animTickLand = Environment.TickCount; |
489 | // TODO: SOFT_LAND support | 489 | // TODO: SOFT_LAND support |
490 | float fallVsq = m_lastFallVelocity * m_lastFallVelocity; | 490 | float fallVsq = m_lastFallVelocity * m_lastFallVelocity; |
491 | if (fallVsq > 300f) // aprox 20*h | 491 | if (fallVsq > 300f) // aprox 20*h |
492 | return "STANDUP"; | 492 | return "STANDUP"; |
493 | else if (fallVsq > 160f) | 493 | else if (fallVsq > 160f) |
494 | return "SOFT_LAND"; | 494 | return "SOFT_LAND"; |