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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs14
1 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 8bd3cf9..e92a087 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -112,7 +112,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation
112 AddAnimation(animID, objectID); 112 AddAnimation(animID, objectID);
113 } 113 }
114 114
115 public void RemoveAnimation(UUID animID) 115 /// <summary>
116 /// Remove the specified animation
117 /// </summary>
118 /// <param name='animID'></param>
119 /// <param name='allowNoDefault'>
120 /// If true, then the default animation can be entirely removed.
121 /// If false, then removing the default animation will reset it to the simulator default (currently STAND).
122 /// </param>
123 public void RemoveAnimation(UUID animID, bool allowNoDefault)
116 { 124 {
117 if (m_scenePresence.IsChildAgent) 125 if (m_scenePresence.IsChildAgent)
118 return; 126 return;
@@ -122,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
122 "[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}", 130 "[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}",
123 GetAnimName(animID), animID, m_scenePresence.Name); 131 GetAnimName(animID), animID, m_scenePresence.Name);
124 132
125 if (m_animations.Remove(animID)) 133 if (m_animations.Remove(animID, allowNoDefault))
126 SendAnimPack(); 134 SendAnimPack();
127 } 135 }
128 136
@@ -138,7 +146,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
138 if (animID == UUID.Zero) 146 if (animID == UUID.Zero)
139 return; 147 return;
140 148
141 RemoveAnimation(animID); 149 RemoveAnimation(animID, true);
142 } 150 }
143 151
144 public void ResetAnimations() 152 public void ResetAnimations()