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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs63
1 files changed, 63 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Xml;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Framework.Scenes.Animation
33{
34 public class AvatarAnimations
35 {
36 public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
37 public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
38 public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
39
40 public AvatarAnimations()
41 {
42 using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
43 {
44 XmlDocument doc = new XmlDocument();
45 doc.Load(reader);
46 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
47 {
48 if (nod.Attributes["name"] != null)
49 {
50 string name = (string)nod.Attributes["name"].Value;
51 UUID id = (UUID)nod.InnerText;
52 string animState = (string)nod.Attributes["state"].Value;
53
54 AnimsUUID.Add(name, id);
55 AnimsNames.Add(id, name);
56 if (animState != "")
57 AnimStateNames.Add(id, animState);
58 }
59 }
60 }
61 }
62 }
63}