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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation.cs94
1 files changed, 0 insertions, 94 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation.cs b/OpenSim/Region/Framework/Scenes/Animation.cs
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--- a/OpenSim/Region/Framework/Scenes/Animation.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenMetaverse.StructuredData;
31
32namespace OpenSim.Region.Framework.Scenes
33{
34 [Serializable]
35 public class Animation
36 {
37 private UUID animID;
38 public UUID AnimID
39 {
40 get { return animID; }
41 set { animID = value; }
42 }
43
44 private int sequenceNum;
45 public int SequenceNum
46 {
47 get { return sequenceNum; }
48 set { sequenceNum = value; }
49 }
50
51 private UUID objectID;
52 public UUID ObjectID
53 {
54 get { return objectID; }
55 set { objectID = value; }
56 }
57
58 public Animation()
59 {
60 }
61
62 public Animation(UUID animID, int sequenceNum, UUID objectID)
63 {
64 this.animID = animID;
65 this.sequenceNum = sequenceNum;
66 this.objectID = objectID;
67 }
68
69 public Animation(OSDMap args)
70 {
71 UnpackUpdateMessage(args);
72 }
73
74 public OSDMap PackUpdateMessage()
75 {
76 OSDMap anim = new OSDMap();
77 anim["animation"] = OSD.FromUUID(animID);
78 anim["object_id"] = OSD.FromUUID(objectID);
79 anim["seq_num"] = OSD.FromInteger(sequenceNum);
80 return anim;
81 }
82
83 public void UnpackUpdateMessage(OSDMap args)
84 {
85 if (args["animation"] != null)
86 animID = args["animation"].AsUUID();
87 if (args["object_id"] != null)
88 objectID = args["object_id"].AsUUID();
89 if (args["seq_num"] != null)
90 sequenceNum = args["seq_num"].AsInteger();
91 }
92
93 }
94}