aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 30ed7d1..4370fcc 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -164,6 +164,19 @@ namespace OpenSim.Region.Framework.Interfaces
164 List<TaskInventoryItem> GetInventoryItems(); 164 List<TaskInventoryItem> GetInventoryItems();
165 165
166 /// <summary> 166 /// <summary>
167 /// Gets an inventory item by name
168 /// </summary>
169 /// <remarks>
170 /// This method returns the first inventory item that matches the given name. In SL this is all you need
171 /// since each item in a prim inventory must have a unique name.
172 /// </remarks>
173 /// <param name='name'></param>
174 /// <returns>
175 /// The inventory item. Null if no such item was found.
176 /// </returns>
177 TaskInventoryItem GetInventoryItem(string name);
178
179 /// <summary>
167 /// Get inventory items by name. 180 /// Get inventory items by name.
168 /// </summary> 181 /// </summary>
169 /// <param name="name"></param> 182 /// <param name="name"></param>