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Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 620ec22..d9901bd 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Interfaces
53 /// RezAttachments. This should only be called upon login on the first region. 53 /// RezAttachments. This should only be called upon login on the first region.
54 /// Attachment rezzings on crossings and TPs are done in a different way. 54 /// Attachment rezzings on crossings and TPs are done in a different way.
55 /// </summary> 55 /// </summary>
56 /// <remarks>
57 /// This is only actually necessary for viewers which do not have a current outfit folder (these viewers make
58 /// their own attachment calls on login) and agents which have attachments but no viewer (e.g. NPCs).
59 /// </remarks>
56 /// <param name="sp"></param> 60 /// <param name="sp"></param>
57 void RezAttachments(IScenePresence sp); 61 void RezAttachments(IScenePresence sp);
58 62
@@ -76,14 +80,16 @@ namespace OpenSim.Region.Framework.Interfaces
76 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); 80 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
77 81
78 /// <summary> 82 /// <summary>
79 /// Attach an object to an avatar 83 /// Attach an object to an avatar.
80 /// </summary> 84 /// </summary>
81 /// <param name="sp"></param> 85 /// <param name="sp"></param>
82 /// <param name="grp"></param> 86 /// <param name="grp"></param>
83 /// <param name="AttachmentPt"></param> 87 /// <param name="AttachmentPt"></param>
84 /// <param name="silent"></param> 88 /// <param name="silent"></param>
89 /// <param name="addToInventory">If true then add object to user inventory</param>
90 /// <param name="append">Append to attachment point rather than replace.</param>
85 /// <returns>true if the object was successfully attached, false otherwise</returns> 91 /// <returns>true if the object was successfully attached, false otherwise</returns>
86 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp); 92 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool addToInventory, bool append);
87 93
88 /// <summary> 94 /// <summary>
89 /// Rez an attachment from user inventory and change inventory status to match. 95 /// Rez an attachment from user inventory and change inventory status to match.