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path: root/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
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Diffstat (limited to 'OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
index 8cd94c3..dd70ad5 100644
--- a/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
@@ -48,12 +48,12 @@ namespace OpenSim.Region.ExtensionsScriptModule
48 { 48 {
49 ScriptInfo scriptInfo = new ScriptInfo(m_scene); 49 ScriptInfo scriptInfo = new ScriptInfo(m_scene);
50 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 50 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
51 MainLog.Instance.Verbose("Loading " + script.Key); 51 MainLog.Instance.Verbose("SCRIPT", "Loading " + script.Key);
52 script.Value.Initialise(scriptInfo); 52 script.Value.Initialise(scriptInfo);
53 scripts.Add(script.Value); 53 scripts.Add(script.Value);
54 } 54 }
55 55
56 MainLog.Instance.Verbose(string.Format("Finished loading {0} script(s)", compiledscripts.Count)); 56 MainLog.Instance.Verbose("SCRIPT", string.Format("Finished loading {0} script(s)", compiledscripts.Count));
57 } 57 }
58 58
59 public ScriptManager() 59 public ScriptManager()
@@ -125,7 +125,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
125 125
126 public bool AddPreCompiledScript(IScript script) 126 public bool AddPreCompiledScript(IScript script)
127 { 127 {
128 MainLog.Instance.Verbose("Loading script " + script.Name); 128 MainLog.Instance.Verbose("SCRIPT", "Loading script " + script.Name);
129 ScriptInfo scriptInfo = new ScriptInfo(m_scene); 129 ScriptInfo scriptInfo = new ScriptInfo(m_scene);
130 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 130 // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
131 script.Initialise(scriptInfo); 131 script.Initialise(scriptInfo);