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-rw-r--r--OpenSim/Region/Examples/SimpleApp/ComplexObject.cs65
-rw-r--r--OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs25
-rw-r--r--OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs14
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs286
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs32
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs87
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs31
7 files changed, 342 insertions, 198 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
index f5a080f..bfd9d06 100644
--- a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
@@ -26,60 +26,69 @@
26* 26*
27*/ 27*/
28 28
29using System;
30using System.Collections.Generic;
31using System.Text;
32using OpenSim.Region.Environment.Scenes;
33using Axiom.Math;
34using libsecondlife; 29using libsecondlife;
35using OpenSim.Framework; 30using OpenSim.Framework;
36using OpenSim.Framework.Interfaces; 31using OpenSim.Region.Environment.Scenes;
37 32
38namespace SimpleApp 33namespace SimpleApp
39{ 34{
40 public class ComplexObject : SceneObjectGroup 35 public class ComplexObject : SceneObjectGroup
41 { 36 {
42 private LLQuaternion m_rotationDirection; 37 private LLQuaternion m_rotationDirection;
43 38
44 private class RotatingWheel : SceneObjectPart 39 private class RotatingWheel : SceneObjectPart
45 { 40 {
46 private LLQuaternion m_rotationDirection; 41 private LLQuaternion m_rotationDirection;
47 42
48 public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection) 43 public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
49 : base(regionHandle, parent, ownerID, localID, new CylinderShape( 0.5f, 0.2f ), groupPosition, offsetPosition ) 44 LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
45 : base(
46 regionHandle, parent, ownerID, localID, new CylinderShape(0.5f, 0.2f), groupPosition, offsetPosition
47 )
50 { 48 {
51 m_rotationDirection = rotationDirection; 49 m_rotationDirection = rotationDirection;
52 } 50 }
53 51
54 public override void UpdateMovement() 52 public override void UpdateMovement()
55 { 53 {
56 UpdateRotation(RotationOffset * m_rotationDirection); 54 UpdateRotation(RotationOffset*m_rotationDirection);
57 } 55 }
58 } 56 }
59 57
60 public override void UpdateMovement() 58 public override void UpdateMovement()
61 { 59 {
62 UpdateGroupRotation(GroupRotation * m_rotationDirection); 60 UpdateGroupRotation(GroupRotation*m_rotationDirection);
63 61
64 base.UpdateMovement(); 62 base.UpdateMovement();
65 } 63 }
66 64
67 65
68 66 public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
69 public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos ) 67 : base(scene, regionHandle, ownerID, localID, pos, BoxShape.Default)
70 : base(scene, regionHandle, ownerID, localID, pos, BoxShape.Default )
71 { 68 {
72 m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f); 69 m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
73 70
74 AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f), new LLQuaternion(0.05f,0,0))); 71 AddPart(
75 AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f), new LLQuaternion(-0.05f,0,0))); 72 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f),
73 new LLQuaternion(0.05f, 0, 0)));
74 AddPart(
75 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f),
76 new LLQuaternion(-0.05f, 0, 0)));
77
78 AddPart(
79 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f, 0),
80 new LLQuaternion(0.5f, 0, 0.05f)));
81 AddPart(
82 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f, 0),
83 new LLQuaternion(-0.5f, 0, -0.05f)));
76 84
77 AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f,0), new LLQuaternion(0.5f, 0, 0.05f))); 85 AddPart(
78 AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f,0), new LLQuaternion(-0.5f, 0, -0.05f))); 86 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0),
87 new LLQuaternion(0, 0.5f, 0.05f)));
88 AddPart(
89 new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
90 new LLQuaternion(0, -0.5f, -0.05f)));
79 91
80 AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0), new LLQuaternion(0, 0.5f, 0.05f)));
81 AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0), new LLQuaternion(0, -0.5f, -0.05f)));
82
83 UpdateParentIDs(); 92 UpdateParentIDs();
84 } 93 }
85 94
@@ -88,12 +97,12 @@ namespace SimpleApp
88 m_parts.Remove(part.UUID); 97 m_parts.Remove(part.UUID);
89 remoteClient.SendKillObject(m_regionHandle, part.LocalID); 98 remoteClient.SendKillObject(m_regionHandle, part.LocalID);
90 remoteClient.AddMoney(1); 99 remoteClient.AddMoney(1);
91 remoteClient.SendChatMessage("Poof!", 1, this.AbsolutePosition, "Party Party", LLUUID.Zero); 100 remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
92 } 101 }
93 102
94 public override void OnGrabGroup( LLVector3 offsetPos, IClientAPI remoteClient) 103 public override void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient)
95 { 104 {
96 if( m_parts.Count == 1 ) 105 if (m_parts.Count == 1)
97 { 106 {
98 m_parts.Remove(m_rootPart.UUID); 107 m_parts.Remove(m_rootPart.UUID);
99 m_scene.RemoveEntity(this); 108 m_scene.RemoveEntity(this);
@@ -103,4 +112,4 @@ namespace SimpleApp
103 } 112 }
104 } 113 }
105 } 114 }
106} 115} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
index 0f833ea..cbc4dea 100644
--- a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
@@ -27,37 +27,34 @@
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Diagnostics;
31using System.Text;
32using OpenSim.Region.Environment.Scenes;
33using libsecondlife; 31using libsecondlife;
34using OpenSim.Framework; 32using OpenSim.Framework;
35using System.Timers; 33using OpenSim.Region.Environment.Scenes;
36using System.Diagnostics;
37 34
38namespace SimpleApp 35namespace SimpleApp
39{ 36{
40 public class CpuCounterObject : SceneObjectGroup 37 public class CpuCounterObject : SceneObjectGroup
41 { 38 {
42 private PerformanceCounter m_counter; 39 private PerformanceCounter m_counter;
43 40
44 public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos ) 41 public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
45 : base(world, regionHandle, ownerID, localID, pos, BoxShape.Default ) 42 : base(world, regionHandle, ownerID, localID, pos, BoxShape.Default)
46 { 43 {
47 String objectName = "Processor"; 44 String objectName = "Processor";
48 String counterName = "% Processor Time"; 45 String counterName = "% Processor Time";
49 String instanceName = "_Total"; 46 String instanceName = "_Total";
50 47
51 m_counter = new PerformanceCounter(objectName, counterName, instanceName); 48 m_counter = new PerformanceCounter(objectName, counterName, instanceName);
52 } 49 }
53 50
54 public override void UpdateMovement( ) 51 public override void UpdateMovement()
55 { 52 {
56 float cpu = m_counter.NextValue() / 40f; 53 float cpu = m_counter.NextValue()/40f;
57 LLVector3 size = new LLVector3(cpu, cpu, cpu); 54 LLVector3 size = new LLVector3(cpu, cpu, cpu);
58 //rootPrimitive.ResizeGoup( size ); 55 //rootPrimitive.ResizeGoup( size );
59 56
60 base.UpdateMovement(); 57 base.UpdateMovement();
61 } 58 }
62 } 59 }
63} 60} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
index 746340f..7b1420b 100644
--- a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
@@ -27,14 +27,10 @@
27*/ 27*/
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.IO;
31using System.Text;
32using OpenSim.Region.Environment.Scenes;
33using libsecondlife; 31using libsecondlife;
34using OpenSim.Framework; 32using OpenSim.Framework;
35using System.Timers; 33using OpenSim.Region.Environment.Scenes;
36using System.Diagnostics;
37using System.IO;
38 34
39namespace SimpleApp 35namespace SimpleApp
40{ 36{
@@ -43,9 +39,7 @@ namespace SimpleApp
43 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos) 39 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
44 : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default) 40 : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default)
45 { 41 {
46 42 float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
47
48 float size = (float)Math.Pow((double)fileInfo.Length, (double)1 / 3) / 5;
49 // rootPrimitive.ResizeGoup(new LLVector3(size, size, size)); 43 // rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
50 Text = fileInfo.Name; 44 Text = fileInfo.Name;
51 ScheduleGroupForFullUpdate(); 45 ScheduleGroupForFullUpdate();
@@ -56,4 +50,4 @@ namespace SimpleApp
56 base.Update(); 50 base.Update();
57 } 51 }
58 } 52 }
59} 53} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 03e0f98..f7fdbb5 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -26,16 +26,14 @@
26* 26*
27*/ 27*/
28 28
29using System;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using System.Net; 31using System.Net;
31using System.Text; 32using System.Text;
32using libsecondlife; 33using libsecondlife;
33using libsecondlife.Packets; 34using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework;
36using OpenSim.Framework; 35using OpenSim.Framework;
37using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
38using System;
39 37
40namespace SimpleApp 38namespace SimpleApp
41{ 39{
@@ -126,13 +124,15 @@ namespace SimpleApp
126#pragma warning restore 67 124#pragma warning restore 67
127 125
128 private LLUUID myID = LLUUID.Random(); 126 private LLUUID myID = LLUUID.Random();
129 public MyNpcCharacter( EventManager eventManager ) 127
128 public MyNpcCharacter(EventManager eventManager)
130 { 129 {
131 // startPos = new LLVector3(128, (float)(Util.RandomClass.NextDouble()*100), 2); 130 // startPos = new LLVector3(128, (float)(Util.RandomClass.NextDouble()*100), 2);
132 eventManager.OnFrame += Update; 131 eventManager.OnFrame += Update;
133 } 132 }
134 133
135 private LLVector3 startPos = new LLVector3(128, 128,2); 134 private LLVector3 startPos = new LLVector3(128, 128, 2);
135
136 public virtual LLVector3 StartPos 136 public virtual LLVector3 StartPos
137 { 137 {
138 get { return startPos; } 138 get { return startPos; }
@@ -155,92 +155,218 @@ namespace SimpleApp
155 } 155 }
156 156
157 private string lastName = "NPC" + Util.RandomClass.Next(1, 1000); 157 private string lastName = "NPC" + Util.RandomClass.Next(1, 1000);
158
158 public virtual string LastName 159 public virtual string LastName
159 { 160 {
160 get { return lastName; } 161 get { return lastName; }
161 } 162 }
162 163
163 public virtual void OutPacket(Packet newPack) { } 164 public virtual void OutPacket(Packet newPack)
164 public virtual void SendWearables(AvatarWearable[] wearables) { } 165 {
165 public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { } 166 }
166 public virtual void SendStartPingCheck(byte seq) { } 167
167 public virtual void SendKillObject(ulong regionHandle, uint localID) { } 168 public virtual void SendWearables(AvatarWearable[] wearables)
168 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } 169 {
169 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } 170 }
170 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } 171
171 public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) { } 172 public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
172 public virtual void SendLayerData(float[] map) { } 173 {
173 public virtual void SendLayerData(int px, int py, float[] map) { } 174 }
174 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { } 175
175 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) { } 176 public virtual void SendStartPingCheck(byte seq)
176 public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); } 177 {
177 public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL) { } 178 }
178 public virtual void SendMapBlock(List<MapBlockData> mapBlocks) { } 179
179 public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) { } 180 public virtual void SendKillObject(ulong regionHandle, uint localID)
180 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL) { } 181 {
181 public virtual void SendTeleportCancel() { } 182 }
182 public virtual void SendTeleportLocationStart() { } 183
183 public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { } 184 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
184 185 {
185 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID) { } 186 }
186 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation) { } 187
187 public virtual void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations) { } 188 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName,
188 189 LLUUID fromAgentID)
189 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { } 190 {
190 191 }
191 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation) { } 192
192 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { } 193 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName,
193 194 LLUUID fromAgentID)
194 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { } 195 {
195 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { } 196 }
196 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } 197
197 public virtual void SendRemoveInventoryItem(LLUUID itemID) { } 198 public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
198 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } 199 LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
199 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) { } 200 {
200 201 }
201 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } 202
202 203 public virtual void SendLayerData(float[] map)
203 public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) { } 204 {
204 public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags) { } 205 }
205 206
206 public void SendAlertMessage(string message) { } 207 public virtual void SendLayerData(int px, int py, float[] map)
207 public void SendAgentAlertMessage(string message, bool modal) { } 208 {
208 public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url) { } 209 }
210
211 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
212 {
213 }
214
215 public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint)
216 {
217 }
218
219 public virtual AgentCircuitData RequestClientInfo()
220 {
221 return new AgentCircuitData();
222 }
223
224 public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt,
225 IPEndPoint newRegionExternalEndPoint, string capsURL)
226 {
227 }
228
229 public virtual void SendMapBlock(List<MapBlockData> mapBlocks)
230 {
231 }
232
233 public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
234 {
235 }
236
237 public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
238 uint locationID, uint flags, string capsURL)
239 {
240 }
241
242 public virtual void SendTeleportCancel()
243 {
244 }
245
246 public virtual void SendTeleportLocationStart()
247 {
248 }
249
250 public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
251 {
252 }
253
254 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
255 uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
256 {
257 }
258
259 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
260 LLVector3 position, LLVector3 velocity, LLQuaternion rotation)
261 {
262 }
263
264 public virtual void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
265 {
266 }
267
268 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
269 {
270 }
271
272 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
273 PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
274 LLUUID objectID, LLUUID ownerID, string text, uint parentID,
275 byte[] particleSystem, LLQuaternion rotation)
276 {
277 }
278
279 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
280 LLVector3 position, LLQuaternion rotation)
281 {
282 }
283
284 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items)
285 {
286 }
287
288 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
289 {
290 }
291
292 public virtual void SendInventoryItemUpdate(InventoryItemBase Item)
293 {
294 }
295
296 public virtual void SendRemoveInventoryItem(LLUUID itemID)
297 {
298 }
299
300 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
301 {
302 }
303
304 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data)
305 {
306 }
307
308 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname)
309 {
310 }
311
312 public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
313 {
314 }
315
316 public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain,
317 byte flags)
318 {
319 }
320
321 public void SendAlertMessage(string message)
322 {
323 }
324
325 public void SendAgentAlertMessage(string message, bool modal)
326 {
327 }
328
329 public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
330 string url)
331 {
332 }
209 333
210 public virtual void SendRegionHandshake(RegionInfo regionInfo) 334 public virtual void SendRegionHandshake(RegionInfo regionInfo)
211 { 335 {
212 if (OnRegionHandShakeReply != null) 336 if (OnRegionHandShakeReply != null)
213 { 337 {
214 this.OnRegionHandShakeReply(this); 338 OnRegionHandShakeReply(this);
215 } 339 }
216 340
217 if (OnCompleteMovementToRegion != null) 341 if (OnCompleteMovementToRegion != null)
218 { 342 {
219 this.OnCompleteMovementToRegion(); 343 OnCompleteMovementToRegion();
220 } 344 }
221 } 345 }
222 346
223 private void Update( ) 347 private void Update()
224 { 348 {
225 Encoding enc = Encoding.ASCII; 349 Encoding enc = Encoding.ASCII;
226 350
227 if (this.OnAgentUpdate != null) 351 if (OnAgentUpdate != null)
228 { 352 {
229 this.OnAgentUpdate(this, movementFlag, bodyDirection); 353 OnAgentUpdate(this, movementFlag, bodyDirection);
230 } 354 }
231 if (this.flyState == 0) 355 if (flyState == 0)
232 { 356 {
233 movementFlag = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG; 357 movementFlag = (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY |
358 (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG;
234 flyState = 1; 359 flyState = 1;
235 } 360 }
236 else if (this.flyState == 1) 361 else if (flyState == 1)
237 { 362 {
238 movementFlag = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS; 363 movementFlag = (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY |
364 (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS;
239 flyState = 2; 365 flyState = 2;
240 } 366 }
241 else 367 else
242 { 368 {
243 movementFlag = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY; 369 movementFlag = (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY;
244 flyState = 0; 370 flyState = 0;
245 } 371 }
246 372
@@ -251,15 +377,14 @@ namespace SimpleApp
251 ChatFromViewerArgs args = new ChatFromViewerArgs(); 377 ChatFromViewerArgs args = new ChatFromViewerArgs();
252 args.Message = "Kinda quiet around here, isn't it?"; 378 args.Message = "Kinda quiet around here, isn't it?";
253 args.Channel = 0; 379 args.Channel = 0;
254 args.From = this.FirstName + " " + this.LastName; 380 args.From = FirstName + " " + LastName;
255 args.Position = new LLVector3(128, 128, 26); 381 args.Position = new LLVector3(128, 128, 26);
256 args.Sender = this; 382 args.Sender = this;
257 args.Type = ChatTypeEnum.Shout; 383 args.Type = ChatTypeEnum.Shout;
258 384
259 this.OnChatFromViewer(this, args); 385 OnChatFromViewer(this, args);
260 } 386 }
261 count = -1; 387 count = -1;
262
263 } 388 }
264 389
265 count++; 390 count++;
@@ -270,9 +395,19 @@ namespace SimpleApp
270 return false; 395 return false;
271 } 396 }
272 397
273 public void SendViewerTime(int phase) { } 398 public void SendViewerTime(int phase)
274 public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID) { } 399 {
275 public void SetDebug(int newDebug) { } 400 }
401
402 public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
403 string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
404 LLUUID partnerID)
405 {
406 }
407
408 public void SetDebug(int newDebug)
409 {
410 }
276 411
277 public void InPacket(Packet NewPack) 412 public void InPacket(Packet NewPack)
278 { 413 {
@@ -281,22 +416,17 @@ namespace SimpleApp
281 public void Close() 416 public void Close()
282 { 417 {
283 } 418 }
284 419
285 private uint m_circuitCode; 420 private uint m_circuitCode;
421
286 public uint CircuitCode 422 public uint CircuitCode
287 { 423 {
288 get 424 get { return m_circuitCode; }
289 { 425 set { m_circuitCode = value; }
290 return m_circuitCode;
291 }
292 set
293 {
294 m_circuitCode = value;
295 }
296 } 426 }
297 427
298 public void SendLogoutPacket() 428 public void SendLogoutPacket()
299 { 429 {
300 } 430 }
301 } 431 }
302} 432} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index 9a7b340..c616f6a 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -31,13 +31,9 @@ using libsecondlife;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Framework.Communications; 32using OpenSim.Framework.Communications;
33using OpenSim.Framework.Communications.Cache; 33using OpenSim.Framework.Communications.Cache;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Servers; 34using OpenSim.Framework.Servers;
36using OpenSim.Framework;
37
38using OpenSim.Region.Environment.Scenes;
39using OpenSim.Region.Terrain;
40using OpenSim.Region.Environment; 35using OpenSim.Region.Environment;
36using OpenSim.Region.Environment.Scenes;
41using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence; 37using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
42 38
43namespace SimpleApp 39namespace SimpleApp
@@ -46,8 +42,10 @@ namespace SimpleApp
46 { 42 {
47 private List<ScenePresence> m_avatars; 43 private List<ScenePresence> m_avatars;
48 44
49 public MyWorld( RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, ModuleLoader moduleLoader) 45 public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan,
50 : base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer, moduleLoader, false) 46 AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer,
47 ModuleLoader moduleLoader)
48 : base(regionInfo, authen, commsMan, assetCach, storeMan, httpServer, moduleLoader, false)
51 { 49 {
52 m_avatars = new List<Avatar>(); 50 m_avatars = new List<Avatar>();
53 } 51 }
@@ -58,32 +56,30 @@ namespace SimpleApp
58 56
59 for (int i = 0; i < 65536; i++) 57 for (int i = 0; i < 65536; i++)
60 { 58 {
61 int x = i % 256; 59 int x = i%256;
62 int y = i / 256; 60 int y = i/256;
63 61
64 map[i] = 25f; 62 map[i] = 25f;
65 } 63 }
66 64
67 this.Terrain.GetHeights1D(map); 65 Terrain.GetHeights1D(map);
68 this.CreateTerrainTexture(); 66 CreateTerrainTexture();
69 } 67 }
70 68
71 override public void AddNewClient(IClientAPI client, bool child) 69 public override void AddNewClient(IClientAPI client, bool child)
72 { 70 {
73 SubscribeToClientEvents(client); 71 SubscribeToClientEvents(client);
74 72
75 ScenePresence avatar = CreateAndAddScenePresence(client, child ); 73 ScenePresence avatar = CreateAndAddScenePresence(client, child);
76 avatar.AbsolutePosition = new LLVector3(128, 128, 26); 74 avatar.AbsolutePosition = new LLVector3(128, 128, 26);
77 75
78 LLVector3 pos = new LLVector3(128, 128, 128); 76 LLVector3 pos = new LLVector3(128, 128, 128);
79 77
80 client.OnCompleteMovementToRegion += delegate() 78 client.OnCompleteMovementToRegion +=
81 { 79 delegate() { client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero); };
82 client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
83 };
84 80
85 81
86 client.SendRegionHandshake(m_regInfo); 82 client.SendRegionHandshake(m_regInfo);
87 } 83 }
88 } 84 }
89} 85} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 72aaf6b..b37c2ee 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -31,23 +31,23 @@ using System.Collections.Generic;
31using System.IO; 31using System.IO;
32using System.Net; 32using System.Net;
33using libsecondlife; 33using libsecondlife;
34using Nini.Config;
35using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache; 36using OpenSim.Framework.Communications.Cache;
35using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
36using OpenSim.Framework;
37using OpenSim.Region.ClientStack; 38using OpenSim.Region.ClientStack;
38using OpenSim.Region.Communications.Local; 39using OpenSim.Region.Communications.Local;
39using OpenSim.Region.Environment; 40using OpenSim.Region.Environment;
40using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Environment.Scenes;
41using OpenSim.Region.Physics.Manager; 42using OpenSim.Region.Physics.Manager;
42using Nini.Config;
43 43
44namespace SimpleApp 44namespace SimpleApp
45{ 45{
46 class Program : RegionApplicationBase, conscmd_callback 46 internal class Program : RegionApplicationBase, conscmd_callback
47 { 47 {
48 private ModuleLoader m_moduleLoader; 48 private ModuleLoader m_moduleLoader;
49 private IConfigSource m_config; 49 private IConfigSource m_config;
50 50
51 protected override LogBase CreateLog() 51 protected override LogBase CreateLog()
52 { 52 {
53 return new LogBase(null, "SimpleApp", this, true); 53 return new LogBase(null, "SimpleApp", this, true);
@@ -57,45 +57,51 @@ namespace SimpleApp
57 { 57 {
58 StartLog(); 58 StartLog();
59 59
60 m_networkServersInfo = new NetworkServersInfo( 1000, 1000 ); 60 m_networkServersInfo = new NetworkServersInfo(1000, 1000);
61 61
62 LocalAssetServer assetServer = new LocalAssetServer(); 62 LocalAssetServer assetServer = new LocalAssetServer();
63 63
64 m_assetCache = new AssetCache(assetServer); 64 m_assetCache = new AssetCache(assetServer);
65 } 65 }
66 66
67 public void Run() 67 public void Run()
68 { 68 {
69 base.StartUp(); 69 base.StartUp();
70 70
71 LocalInventoryService inventoryService = new LocalInventoryService(); 71 LocalInventoryService inventoryService = new LocalInventoryService();
72 LocalUserServices userService = new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService); 72 LocalUserServices userService =
73 new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
74 m_networkServersInfo.DefaultHomeLocY, inventoryService);
73 LocalBackEndServices backendService = new LocalBackEndServices(); 75 LocalBackEndServices backendService = new LocalBackEndServices();
74 76
75 CommunicationsLocal localComms = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService, backendService, backendService, false); 77 CommunicationsLocal localComms =
78 new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService,
79 backendService, backendService, false);
76 m_commsManager = localComms; 80 m_commsManager = localComms;
77 81
78 LocalLoginService loginService = new LocalLoginService(userService, "", localComms, m_networkServersInfo, false); 82 LocalLoginService loginService =
83 new LocalLoginService(userService, "", localComms, m_networkServersInfo, false);
79 loginService.OnLoginToRegion += backendService.AddNewSession; 84 loginService.OnLoginToRegion += backendService.AddNewSession;
80 85
81 m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod); 86 m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
82 87
83 m_log.Notice(m_log.LineInfo); 88 m_log.Notice(m_log.LineInfo);
84 89
85 IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), m_networkServersInfo.HttpListenerPort); 90 IPEndPoint internalEndPoint =
91 new IPEndPoint(IPAddress.Parse("127.0.0.1"), m_networkServersInfo.HttpListenerPort);
86 92
87 RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost"); 93 RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
88 regionInfo.DataStore = "simpleapp_datastore.yap"; 94 regionInfo.DataStore = "simpleapp_datastore.yap";
89 95
90 UDPServer udpServer; 96 UDPServer udpServer;
91 97
92 m_moduleLoader = new ModuleLoader( m_log, m_config ); 98 m_moduleLoader = new ModuleLoader(m_log, m_config);
93 m_moduleLoader.LoadDefaultSharedModules(); 99 m_moduleLoader.LoadDefaultSharedModules();
94 100
95 Scene scene = SetupScene(regionInfo, out udpServer); 101 Scene scene = SetupScene(regionInfo, out udpServer);
96 102
97 m_moduleLoader.InitialiseSharedModules(scene); 103 m_moduleLoader.InitialiseSharedModules(scene);
98 104
99 scene.SetModuleInterfaces(); 105 scene.SetModuleInterfaces();
100 106
101 scene.StartTimer(); 107 scene.StartTimer();
@@ -104,18 +110,22 @@ namespace SimpleApp
104 110
105 m_moduleLoader.PostInitialise(); 111 m_moduleLoader.PostInitialise();
106 m_moduleLoader.ClearCache(); 112 m_moduleLoader.ClearCache();
107 113
108 udpServer.ServerListener(); 114 udpServer.ServerListener();
109 115
110 LLVector3 pos = new LLVector3(110, 129, 27); 116 LLVector3 pos = new LLVector3(110, 129, 27);
111 117
112 SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f )); 118 SceneObjectGroup sceneObject =
119 new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
120 pos + new LLVector3(1f, 1f, 1f));
113 scene.AddEntity(sceneObject); 121 scene.AddEntity(sceneObject);
114 122
115 for (int i = 0; i < 27; i++) 123 for (int i = 0; i < 27; i++)
116 { 124 {
117 LLVector3 posOffset = new LLVector3( (i%3)*4, (i%9)/3 * 4, (i/9) * 4 ); 125 LLVector3 posOffset = new LLVector3((i%3)*4, (i%9)/3*4, (i/9)*4);
118 ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset ); 126 ComplexObject complexObject =
127 new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
128 pos + posOffset);
119 scene.AddEntity(complexObject); 129 scene.AddEntity(complexObject);
120 } 130 }
121 131
@@ -128,45 +138,48 @@ namespace SimpleApp
128 List<ScenePresence> avatars = scene.GetAvatars(); 138 List<ScenePresence> avatars = scene.GetAvatars();
129 foreach (ScenePresence avatar in avatars) 139 foreach (ScenePresence avatar in avatars)
130 { 140 {
131 avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Util.RandomClass.Next(30, 200), 2); 141 avatar.AbsolutePosition =
142 new LLVector3((float) Util.RandomClass.Next(100, 200), (float) Util.RandomClass.Next(30, 200), 2);
132 } 143 }
133 144
134 145
135 146 DirectoryInfo dirInfo = new DirectoryInfo(".");
136 DirectoryInfo dirInfo = new DirectoryInfo( "." );
137 147
138 float x = 0; 148 float x = 0;
139 float z = 0; 149 float z = 0;
140 150
141 foreach( FileInfo fileInfo in dirInfo.GetFiles()) 151 foreach (FileInfo fileInfo in dirInfo.GetFiles())
142 { 152 {
143 LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z); 153 LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
144 x = x + 2; 154 x = x + 2;
145 if( x > 50 ) 155 if (x > 50)
146 { 156 {
147 x = 0; 157 x = 0;
148 z = z + 2; 158 z = z + 2;
149 } 159 }
150 160
151 FileSystemObject fileObject = new FileSystemObject( scene, fileInfo, filePos ); 161 FileSystemObject fileObject = new FileSystemObject(scene, fileInfo, filePos);
152 scene.AddEntity(fileObject); 162 scene.AddEntity(fileObject);
153 } 163 }
154 164
155 m_log.Notice("Press enter to quit."); 165 m_log.Notice("Press enter to quit.");
156 m_log.ReadLine(); 166 m_log.ReadLine();
157 } 167 }
158 168
159 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) 169 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
170 AgentCircuitManager circuitManager)
160 { 171 {
161 return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader( m_log, m_config )); 172 return
173 new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer,
174 new ModuleLoader(m_log, m_config));
162 } 175 }
163 176
164 protected override StorageManager CreateStorageManager(RegionInfo regionInfo) 177 protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
165 { 178 {
166 return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp"); 179 return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
167 } 180 }
168 181
169 protected override PhysicsScene GetPhysicsScene( ) 182 protected override PhysicsScene GetPhysicsScene()
170 { 183 {
171 return GetPhysicsScene("basicphysics"); 184 return GetPhysicsScene("basicphysics");
172 } 185 }
@@ -185,11 +198,11 @@ namespace SimpleApp
185 198
186 #endregion 199 #endregion
187 200
188 static void Main(string[] args) 201 private static void Main(string[] args)
189 { 202 {
190 Program app = new Program(); 203 Program app = new Program();
191 204
192 app.Run(); 205 app.Run();
193 } 206 }
194 } 207 }
195} 208} \ No newline at end of file
diff --git a/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs
index 2250613..a5c8f05 100644
--- a/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs
@@ -1,24 +1,28 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.InteropServices; 2using System.Runtime.InteropServices;
3
3// General Information about an assembly is controlled through the following 4// General Information about an assembly is controlled through the following
4// set of attributes. Change these attribute values to modify the information 5// set of attributes. Change these attribute values to modify the information
5// associated with an assembly. 6// associated with an assembly.
6[assembly: AssemblyTitle("SimpleApp")] 7
7[assembly: AssemblyDescription("")] 8[assembly : AssemblyTitle("SimpleApp")]
8[assembly: AssemblyConfiguration("")] 9[assembly : AssemblyDescription("")]
9[assembly: AssemblyCompany("Playahead AB")] 10[assembly : AssemblyConfiguration("")]
10[assembly: AssemblyProduct("SimpleApp")] 11[assembly : AssemblyCompany("Playahead AB")]
11[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")] 12[assembly : AssemblyProduct("SimpleApp")]
12[assembly: AssemblyTrademark("")] 13[assembly : AssemblyCopyright("Copyright © Playahead AB 2007")]
13[assembly: AssemblyCulture("")] 14[assembly : AssemblyTrademark("")]
15[assembly : AssemblyCulture("")]
14 16
15// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
16// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
17// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
18[assembly: ComVisible(false)] 20
21[assembly : ComVisible(false)]
19 22
20// The following GUID is for the ID of the typelib if this project is exposed to COM 23// The following GUID is for the ID of the typelib if this project is exposed to COM
21[assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")] 24
25[assembly : Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
22 26
23// Version information for an assembly consists of the following four values: 27// Version information for an assembly consists of the following four values:
24// 28//
@@ -27,5 +31,6 @@ using System.Runtime.InteropServices;
27// Build Number 31// Build Number
28// Revision 32// Revision
29// 33//
30[assembly: AssemblyVersion("1.0.0.0")] 34
31[assembly: AssemblyFileVersion("1.0.0.0")] 35[assembly : AssemblyVersion("1.0.0.0")]
36[assembly : AssemblyFileVersion("1.0.0.0")] \ No newline at end of file