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1using System;
2using System.Net;
3using libsecondlife;
4using OpenSim.Assets;
5using OpenSim.Framework;
6using OpenSim.Framework.Console;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Servers;
9using OpenSim.Framework.Types;
10using OpenSim.Physics.Manager;
11using OpenSim.Region.Caches;
12using OpenSim.Region.Capabilities;
13using OpenSim.Region.ClientStack;
14using OpenSim.Region.Communications.Local;
15using OpenSim.Region.GridInterfaces.Local;
16
17namespace SimpleApp
18{
19 class Program : IAssetReceiver, conscmd_callback
20 {
21 private LogBase m_log;
22 AuthenticateSessionsBase m_circuitManager;
23 uint m_localId;
24
25 private void Run()
26 {
27 m_log = new LogBase(null, "SimpleApp", this, false);
28 MainLog.Instance = m_log;
29
30 // CheckSumServer checksumServer = new CheckSumServer(12036);
31 // checksumServer.ServerListener();
32
33 IPEndPoint internalEndPoint = new IPEndPoint( IPAddress.Parse( "127.0.0.1" ), 9000 );
34
35 m_circuitManager = new AuthenticateSessionsBase();
36
37 InventoryCache inventoryCache = new InventoryCache();
38
39 LocalAssetServer assetServer = new LocalAssetServer();
40 assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
41 assetServer.SetReceiver(this);
42
43 AssetCache assetCache = new AssetCache(assetServer);
44
45 UDPServer udpServer = new UDPServer( internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager );
46 PacketServer packetServer = new PacketServer(udpServer);
47 udpServer.ServerListener();
48
49 ClientView.TerrainManager = new TerrainManager(new SecondLife());
50 BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port);
51
52 NetworkServersInfo serverInfo = new NetworkServersInfo();
53 CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer);
54
55 RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" );
56
57 MyWorld world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
58 world.PhysScene = PhysicsScene.Null;
59 udpServer.LocalWorld = world;
60
61 httpServer.AddXmlRPCHandler("login_to_simulator", communicationsManager.UserServices.XmlRpcLoginMethod );
62
63 httpServer.Start();
64
65 m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
66 m_log.ReadLine();
67
68 PrimData primData = new PrimData();
69 primData.Scale = new LLVector3(1, 1, 1);
70
71 m_localId = world.AddNewPrim( LLUUID.Zero, primData, LLVector3.Zero, new LLQuaternion(0, 0, 0, 0), LLUUID.Zero, 0);
72
73 }
74
75 private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
76 {
77 m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
78
79 AgentCircuitData agent = new AgentCircuitData();
80 agent.AgentID = loginData.Agent;
81 agent.firstname = loginData.First;
82 agent.lastname = loginData.Last;
83 agent.SessionID = loginData.Session;
84 agent.SecureSessionID = loginData.SecureSession;
85 agent.circuitcode = loginData.CircuitCode;
86 agent.BaseFolder = loginData.BaseFolder;
87 agent.InventoryFolder = loginData.InventoryFolder;
88 agent.startpos = new LLVector3(128, 128, 70);
89
90 m_circuitManager.AddNewCircuit(agent.circuitcode, agent);
91
92 return true;
93 }
94
95 #region IAssetReceiver Members
96
97 public void AssetReceived( AssetBase asset, bool IsTexture)
98 {
99 throw new Exception("The method or operation is not implemented.");
100 }
101
102 public void AssetNotFound( AssetBase asset)
103 {
104 throw new Exception("The method or operation is not implemented.");
105 }
106
107 #endregion
108
109 #region conscmd_callback Members
110
111 public void RunCmd(string cmd, string[] cmdparams)
112 {
113 throw new Exception("The method or operation is not implemented.");
114 }
115
116 public void Show(string ShowWhat)
117 {
118 throw new Exception("The method or operation is not implemented.");
119 }
120
121 #endregion
122
123 static void Main(string[] args)
124 {
125 Program app = new Program();
126
127 app.Run();
128 }
129 }
130}