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1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System.Collections.Generic;
30using libsecondlife;
31using OpenSim.Framework;
32using OpenSim.Framework.Communications;
33using OpenSim.Framework.Communications.Cache;
34using OpenSim.Framework.Servers;
35using OpenSim.Region.Environment;
36using OpenSim.Region.Environment.Scenes;
37
38namespace SimpleApp
39{
40 public class MyWorld : Scene
41 {
42 private List<ScenePresence> m_avatars;
43
44 public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, PermissionManager permissionManager,
45 CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
46 AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer,
47 ModuleLoader moduleLoader, bool physicalPrim, bool ChildGetTasks)
48 : base(
49 regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer,
50 moduleLoader, false, true, false)
51 {
52 m_avatars = new List<ScenePresence>();
53 }
54
55 public override void LoadWorldMap()
56 {
57
58 }
59
60 public override void AddNewClient(IClientAPI client, bool child)
61 {
62 SubscribeToClientEvents(client);
63
64 ScenePresence avatar = CreateAndAddScenePresence(client, child);
65 avatar.AbsolutePosition = new LLVector3(128, 128, 26);
66
67 LLVector3 pos = new LLVector3(128, 128, 128);
68
69 client.OnCompleteMovementToRegion +=
70 delegate() { client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero); };
71
72 client.SendRegionHandshake(m_regInfo);
73 }
74 }
75} \ No newline at end of file