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-rw-r--r--OpenSim/Region/Environment/Interfaces/IDialogModule.cs15
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs12
3 files changed, 25 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IDialogModule.cs b/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
index b55ba26..45c62bd 100644
--- a/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/IDialogModule.cs
@@ -80,6 +80,21 @@ namespace OpenSim.Region.Environment.Interfaces
80 void SendGeneralAlert(string message); 80 void SendGeneralAlert(string message);
81 81
82 /// <summary> 82 /// <summary>
83 /// Send a dialog box to a particular user.
84 /// </summary>
85 /// <param name="avatarID"></param>
86 /// <param name="objectName"></param>
87 /// <param name="objectID"></param>
88 /// <param name="ownerID"></param>
89 /// <param name="message"></param>
90 /// <param name="textureID"></param>
91 /// <param name="ch"></param>
92 /// <param name="buttonlabels"></param>
93 void SendDialogToUser(
94 UUID avatarID, string objectName, UUID objectID, UUID ownerID,
95 string message, UUID textureID, int ch, string[] buttonlabels);
96
97 /// <summary>
83 /// Send a notification to all users in the scene. This notification should remain around until the 98 /// Send a notification to all users in the scene. This notification should remain around until the
84 /// user explicitly dismisses it. 99 /// user explicitly dismisses it.
85 /// </summary> 100 /// </summary>
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs
index 014c536..8fbe77f 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs
@@ -101,6 +101,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Dialog
101 } 101 }
102 } 102 }
103 103
104 public void SendDialogToUser(
105 UUID avatarID, string objectName, UUID objectID, UUID ownerID,
106 string message, UUID textureID, int ch, string[] buttonlabels)
107 {
108 ScenePresence sp = m_scene.GetScenePresence(avatarID);
109
110 if (sp != null)
111 sp.ControllingClient.SendDialog(objectName, objectID, ownerID, message, textureID, ch, buttonlabels);
112 }
113
104 public void SendNotificationToUsersInEstate( 114 public void SendNotificationToUsersInEstate(
105 UUID fromAvatarID, string fromAvatarName, string message) 115 UUID fromAvatarID, string fromAvatarName, string message)
106 { 116 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 134946b..e73d4d2 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -3377,18 +3377,6 @@ namespace OpenSim.Region.Environment.Scenes
3377 } 3377 }
3378 } 3378 }
3379 3379
3380 public void SendDialogToUser(UUID avatarID, string objectName, UUID objectID, UUID ownerID, string message, UUID TextureID, int ch, string[] buttonlabels)
3381 {
3382 lock (m_scenePresences)
3383 {
3384 if (m_scenePresences.ContainsKey(avatarID))
3385 {
3386 m_scenePresences[avatarID].ControllingClient.SendDialog(
3387 objectName, objectID, ownerID, message, TextureID, ch, buttonlabels);
3388 }
3389 }
3390 }
3391
3392 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) 3380 public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
3393 { 3381 {
3394 m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); 3382 m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms);