diff options
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs index b6fd798..7505c75 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
162 | 162 | ||
163 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | 163 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
164 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | 164 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). |
165 | List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | 165 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); |
166 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | 166 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport |
167 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | 167 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail |
168 | // once we reach here... | 168 | // once we reach here... |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 2268b28..c36c5ba 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -675,7 +675,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
675 | 675 | ||
676 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | 676 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
677 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | 677 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). |
678 | List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | 678 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); |
679 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | 679 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport |
680 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | 680 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail |
681 | // once we reach here... | 681 | // once we reach here... |