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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs6
2 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f435681..3e7b820 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -529,6 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
529 m_estateManager.sendRegionHandshake(client); 529 m_estateManager.sendRegionHandshake(client);
530 CreateAndAddScenePresence(client); 530 CreateAndAddScenePresence(client);
531 m_LandManager.sendParcelOverlay(client); 531 m_LandManager.sendParcelOverlay(client);
532 //commsManager.UserProfilesCache.AddNewUser(client.AgentId);
532 } 533 }
533 534
534 protected virtual void SubscribeToClientEvents(IClientAPI client) 535 protected virtual void SubscribeToClientEvents(IClientAPI client)
@@ -569,6 +570,9 @@ namespace OpenSim.Region.Environment.Scenes
569 new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); 570 new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
570 571
571 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 572 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
573
574 //client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder;
575 // client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents;
572 } 576 }
573 577
574 protected ScenePresence CreateAndAddScenePresence(IClientAPI client) 578 protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 3bfc70f..473dae9 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Scenes
53 private List<NewForce> forcesList = new List<NewForce>(); 53 private List<NewForce> forcesList = new List<NewForce>();
54 private short _updateCount = 0; 54 private short _updateCount = 0;
55 private Quaternion bodyRot; 55 private Quaternion bodyRot;
56 private LLObject.TextureEntry avatarAppearanceTexture = null; 56 // private LLObject.TextureEntry avatarAppearanceTexture = null;
57 private byte[] visualParams; 57 private byte[] visualParams;
58 private AvatarWearable[] Wearables; 58 private AvatarWearable[] Wearables;
59 private ulong m_regionHandle; 59 private ulong m_regionHandle;
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
140 Animations = new ScenePresence.AvatarAnimations(); 140 Animations = new ScenePresence.AvatarAnimations();
141 Animations.LoadAnims(); 141 Animations.LoadAnims();
142 142
143 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); 143 // this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
144 144
145 //register for events 145 //register for events
146 ControllingClient.OnRequestWearables += this.SendOurAppearance; 146 ControllingClient.OnRequestWearables += this.SendOurAppearance;
@@ -605,6 +605,8 @@ namespace OpenSim.Region.Environment.Scenes
605 br.Close(); 605 br.Close();
606 fStream.Close(); 606 fStream.Close();
607 DefaultTexture = data1; 607 DefaultTexture = data1;
608 // LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length);
609 // Console.WriteLine("default texture entry: " + textu.ToString());
608 } 610 }
609 611
610 public class NewForce 612 public class NewForce