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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index ed299eb..404a7c3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -2473,7 +2473,7 @@ namespace OpenSim.Region.Environment.Scenes
2473 //group.ApplyPhysics(m_physicalPrim); 2473 //group.ApplyPhysics(m_physicalPrim);
2474 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) 2474 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
2475 { 2475 {
2476 group.RootPart.ApplyImpulse(vel, false); 2476 group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
2477 group.Velocity = vel; 2477 group.Velocity = vel;
2478 rootPart.ScheduleFullUpdate(); 2478 rootPart.ScheduleFullUpdate();
2479 } 2479 }