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-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs257
2 files changed, 260 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index a1d72be..653932c 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -482,6 +482,9 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
482 { 482 {
483 } 483 }
484 484
485 public virtual void SendWindData(float[] map) { }
486 public virtual void SendWindData(int px, int py, float[] map) { }
487
485 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 488 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
486 { 489 {
487 } 490 }
diff --git a/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs b/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs
new file mode 100644
index 0000000..190cc0b
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs
@@ -0,0 +1,257 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using Nini.Config;
32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes;
35
36namespace OpenSim.Region.Environment.Modules
37{
38 public class WindModule : IRegionModule
39 {
40
41 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
42
43 private int m_frame = 0;
44 private int m_frame_mod = 150;
45 private Random rndnums = new Random(System.Environment.TickCount);
46 private Scene m_scene = null;
47 private bool ready = false;
48 private float[] windarr = new float[256*256];
49
50 private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
51
52 // Current time in elpased seconds since Jan 1st 1970
53
54
55 public void Initialise(Scene scene, IConfigSource config)
56 {
57
58 m_log.Debug("[WIND] Initializing");
59
60 m_scene = scene;
61
62 m_frame = 0;
63
64
65
66 // Align ticks with Second Life
67
68
69
70 // Just in case they don't have the stanzas
71 try
72 {
73
74 }
75 catch (Exception e)
76 {
77 m_log.Debug("[WIND] Configuration access failed, using defaults. Reason: " + e.Message);
78
79 }
80
81
82 scene.EventManager.OnFrame += WindUpdate;
83
84 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
85 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
86 scene.EventManager.OnClientClosed += ClientLoggedOut;
87
88 GenWindPos();
89
90 ready = true;
91
92
93
94 }
95
96 public void PostInitialise()
97 {
98 }
99
100 public void Close()
101 {
102 ready = false;
103 // Remove our hooks
104 m_scene.EventManager.OnFrame -= WindUpdate;
105 // m_scene.EventManager.OnNewClient -= SunToClient;
106 m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
107 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
108 m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
109 }
110
111 public string Name
112 {
113 get { return "WindModule"; }
114 }
115
116 public bool IsSharedModule
117 {
118 get { return false; }
119 }
120
121 public void WindToClient(IClientAPI client)
122 {
123
124 if (ready)
125 {
126 //if (!sunFixed)
127 //GenWindPos(); // Generate shared values once
128 client.SendWindData(windarr);
129 m_log.Debug("[WIND] Initial update for new client");
130 }
131
132 }
133
134 public void WindUpdate()
135 {
136 if (((m_frame++ % m_frame_mod) != 0) || !ready)
137 {
138 return;
139 }
140 //m_log.Debug("[WIND]:Regenerating...");
141 GenWindPos(); // Generate shared values once
142
143 int spotxp = 0;
144 int spotyp = 0;
145 int spotxm = 0;
146 int spotym = 0;
147 List<ScenePresence> avatars = m_scene.GetAvatars();
148 foreach (ScenePresence avatar in avatars)
149 {
150 if (!avatar.IsChildAgent)
151 {
152 spotxp = (int)avatar.CameraPosition.X + 3;
153 spotxm = (int)avatar.CameraPosition.X - 3;
154 spotyp = (int)avatar.CameraPosition.Y + 3;
155 spotym = (int)avatar.CameraPosition.Y - 3;
156 if (spotxm < 0)
157 spotxm = 0;
158 if (spotym < 0)
159 spotym = 0;
160 if (spotxp > 255)
161 spotxp = 255;
162 if (spotyp > 255)
163 spotyp = 255;
164 for (int x = spotxm; x<spotxp; x++)
165 {
166 for (int y = spotym; y<spotyp; y++)
167 {
168 avatar.ControllingClient.SendWindData(
169 x / Constants.TerrainPatchSize,
170 y / Constants.TerrainPatchSize,
171 windarr);
172 }
173 }
174 }
175 }
176
177 // set estate settings for region access to sun position
178 //m_scene.RegionInfo.RegionSettings.SunVector = Position;
179 //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
180 }
181 public void ForceWindUpdateToAllClients()
182 {
183 GenWindPos(); // Generate shared values once
184
185 List<ScenePresence> avatars = m_scene.GetAvatars();
186 foreach (ScenePresence avatar in avatars)
187 {
188 if (!avatar.IsChildAgent)
189 avatar.ControllingClient.SendWindData(windarr);
190 }
191
192 // set estate settings for region access to sun position
193 //m_scene.RegionInfo.RegionSettings.SunVector = Position;
194 //m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
195 }
196 /// <summary>
197 /// Calculate the sun's orbital position and its velocity.
198 /// </summary>
199
200 private void GenWindPos()
201 {
202 windarr = new float[256*256];
203 for (int x = 0; x < 256; x++)
204 {
205 for (int y = 0; y < 256; y++)
206 {
207 windarr[y*256 + x]= (float)(rndnums.NextDouble()* 2d - 1d);
208 }
209 }
210
211 // m_log.Debug("[SUN] Velocity("+Velocity.X+","+Velocity.Y+","+Velocity.Z+")");
212 }
213
214 private void ClientLoggedOut(UUID AgentId)
215 {
216 lock (m_rootAgents)
217 {
218 if (m_rootAgents.ContainsKey(AgentId))
219 {
220 m_rootAgents.Remove(AgentId);
221 m_log.Info("[WIND]: Removing " + AgentId + ". Agent logged out.");
222 }
223 }
224 }
225
226 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
227 {
228 lock (m_rootAgents)
229 {
230 if (m_rootAgents.ContainsKey(avatar.UUID))
231 {
232 m_rootAgents[avatar.UUID] = avatar.RegionHandle;
233 }
234 else
235 {
236 m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
237 WindToClient(avatar.ControllingClient);
238 }
239 }
240 //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
241 }
242
243 private void MakeChildAgent(ScenePresence avatar)
244 {
245 lock (m_rootAgents)
246 {
247 if (m_rootAgents.ContainsKey(avatar.UUID))
248 {
249 if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
250 {
251 m_rootAgents.Remove(avatar.UUID);
252 }
253 }
254 }
255 }
256 }
257}