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-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs114
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs33
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs22
4 files changed, 0 insertions, 175 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
index 33e917a..c0b7380 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
@@ -178,120 +178,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
178 } 178 }
179 } 179 }
180 180
181// TODO: unused
182// private void RunAssetQueue()
183// {
184// while (true)
185// {
186// try
187// {
188// ProcessAssetQueue();
189// Thread.Sleep(500);
190// }
191// catch (Exception)
192// {
193// // m_log.Error("[ASSET CACHE]: " + e.ToString());
194// }
195// }
196// }
197
198// TODO: unused
199// /// <summary>
200// /// Process the asset queue which sends packets directly back to the client.
201// /// </summary>
202// private void ProcessAssetQueue()
203// {
204// //should move the asset downloading to a module, like has been done with texture downloading
205// if (AssetRequests.Count == 0)
206// {
207// //no requests waiting
208// return;
209// }
210// // if less than 5, do all of them
211// int num = Math.Min(5, AssetRequests.Count);
212
213// AssetRequest req;
214// for (int i = 0; i < num; i++)
215// {
216// req = (AssetRequest)AssetRequests[i];
217// //Console.WriteLine("sending asset " + req.RequestAssetID);
218// TransferInfoPacket Transfer = new TransferInfoPacket();
219// Transfer.TransferInfo.ChannelType = 2;
220// Transfer.TransferInfo.Status = 0;
221// Transfer.TransferInfo.TargetType = 0;
222// if (req.AssetRequestSource == 2)
223// {
224// Transfer.TransferInfo.Params = new byte[20];
225// Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
226// int assType = (int)req.AssetInf.Type;
227// Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
228// }
229// else if (req.AssetRequestSource == 3)
230// {
231// Transfer.TransferInfo.Params = req.Params;
232// // Transfer.TransferInfo.Params = new byte[100];
233// //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
234// //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
235// }
236// Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
237// Transfer.TransferInfo.TransferID = req.TransferRequestID;
238// req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
239
240// if (req.NumPackets == 1)
241// {
242// TransferPacketPacket TransferPacket = new TransferPacketPacket();
243// TransferPacket.TransferData.Packet = 0;
244// TransferPacket.TransferData.ChannelType = 2;
245// TransferPacket.TransferData.TransferID = req.TransferRequestID;
246// TransferPacket.TransferData.Data = req.AssetInf.Data;
247// TransferPacket.TransferData.Status = 1;
248// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
249// }
250// else
251// {
252// int processedLength = 0;
253// // libsecondlife hardcodes 1500 as the maximum data chunk size
254// int maxChunkSize = 1250;
255// int packetNumber = 0;
256
257// while (processedLength < req.AssetInf.Data.Length)
258// {
259// TransferPacketPacket TransferPacket = new TransferPacketPacket();
260// TransferPacket.TransferData.Packet = packetNumber;
261// TransferPacket.TransferData.ChannelType = 2;
262// TransferPacket.TransferData.TransferID = req.TransferRequestID;
263
264// int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
265// byte[] chunk = new byte[chunkSize];
266// Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
267
268// TransferPacket.TransferData.Data = chunk;
269
270// // 0 indicates more packets to come, 1 indicates last packet
271// if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
272// {
273// TransferPacket.TransferData.Status = 0;
274// }
275// else
276// {
277// TransferPacket.TransferData.Status = 1;
278// }
279
280// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
281
282// processedLength += chunkSize;
283// packetNumber++;
284// }
285// }
286// }
287
288// //remove requests that have been completed
289// for (int i = 0; i < num; i++)
290// {
291// AssetRequests.RemoveAt(0);
292// }
293// }
294
295 /// <summary> 181 /// <summary>
296 /// Calculate the number of packets required to send the asset to the client. 182 /// Calculate the number of packets required to send the asset to the client.
297 /// </summary> 183 /// </summary>
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 735a3cf..68ca5e9 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -239,12 +239,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
239 part.ScheduleFullUpdate(); 239 part.ScheduleFullUpdate();
240 } 240 }
241 241
242// TODO: unused
243// private byte[] BlendTextures(byte[] frontImage, byte[] backImage)
244// {
245// return BlendTextures(frontImage, backImage, false, 0);
246// }
247
248 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) 242 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
249 { 243 {
250 Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); 244 Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage));
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
index 6a5a166..d4f3b9f 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -31,39 +31,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
31{ 31{
32 public class FlattenSphere : ITerrainPaintableEffect 32 public class FlattenSphere : ITerrainPaintableEffect
33 { 33 {
34// TODO: unused
35// private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
36// {
37// int w = map.Width;
38// int h = map.Height;
39
40// if (x > w - 2.0)
41// x = w - 2.0;
42// if (y > h - 2.0)
43// y = h - 2.0;
44// if (x < 0.0)
45// x = 0.0;
46// if (y < 0.0)
47// y = 0.0;
48
49// int stepSize = 1;
50// double h00 = map[(int)x, (int)y];
51// double h10 = map[(int)x + stepSize, (int)y];
52// double h01 = map[(int)x, (int)y + stepSize];
53// double h11 = map[(int)x + stepSize, (int)y + stepSize];
54// double h1 = h00;
55// double h2 = h10;
56// double h3 = h01;
57// double h4 = h11;
58// double a00 = h1;
59// double a10 = h2 - h1;
60// double a01 = h3 - h1;
61// double a11 = h1 - h2 - h3 + h4;
62// double partialx = x - (int)x;
63// double partialz = y - (int)y;
64// double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
65// return hi;
66// }
67 34
68 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
69 36
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4a80b8d..2ce6314 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -794,28 +794,6 @@ namespace OpenSim.Region.Environment.Scenes
794 } 794 }
795 } 795 }
796 796
797 //Updates the time in the viewer.
798// TODO: unused
799// private void UpdateInWorldTime()
800// {
801// m_timeUpdateCount++;
802// if (m_timeUpdateCount > 600)
803// {
804// List<ScenePresence> avatars = GetAvatars();
805// foreach (ScenePresence avatar in avatars)
806// {
807// avatar.ControllingClient.SendViewerTime(m_timePhase);
808// }
809
810// m_timeUpdateCount = 0;
811// m_timePhase++;
812// if (m_timePhase > 94)
813// {
814// m_timePhase = 0;
815// }
816// }
817// }
818
819 private void SendSimStatsPackets(SimStatsPacket pack) 797 private void SendSimStatsPackets(SimStatsPacket pack)
820 { 798 {
821 List<ScenePresence> StatSendAgents = GetScenePresences(); 799 List<ScenePresence> StatSendAgents = GetScenePresences();