aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Types/UpdateQueue.cs
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Types/UpdateQueue.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs
index e9133ac..0c86df2 100644
--- a/OpenSim/Region/Environment/Types/UpdateQueue.cs
+++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs
@@ -29,7 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.Serialization; 30using System.Runtime.Serialization;
31using System.Security.Permissions; 31using System.Security.Permissions;
32using libsecondlife; 32using OpenMetaverse;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34 34
35namespace OpenSim.Region.Environment.Types 35namespace OpenSim.Region.Environment.Types
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Types
39 { 39 {
40 private Queue<SceneObjectPart> m_queue; 40 private Queue<SceneObjectPart> m_queue;
41 41
42 private List<LLUUID> m_ids; 42 private List<UUID> m_ids;
43 43
44 private object m_syncObject = new object(); 44 private object m_syncObject = new object();
45 45
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Types
51 public UpdateQueue() 51 public UpdateQueue()
52 { 52 {
53 m_queue = new Queue<SceneObjectPart>(); 53 m_queue = new Queue<SceneObjectPart>();
54 m_ids = new List<LLUUID>(); 54 m_ids = new List<UUID>();
55 } 55 }
56 56
57 public void Clear() 57 public void Clear()
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Types
104 104
105 foreach (Guid guid in ids_work) 105 foreach (Guid guid in ids_work)
106 { 106 {
107 m_ids.Add(new LLUUID(guid)); 107 m_ids.Add(new UUID(guid));
108 } 108 }
109 109
110 //System.Console.WriteLine("UpdateQueue Deserialize END"); 110 //System.Console.WriteLine("UpdateQueue Deserialize END");
@@ -122,9 +122,9 @@ namespace OpenSim.Region.Environment.Types
122 122
123 List<Guid> ids_work = new List<Guid>(); 123 List<Guid> ids_work = new List<Guid>();
124 124
125 foreach (LLUUID uuid in m_ids) 125 foreach (UUID uuid in m_ids)
126 { 126 {
127 ids_work.Add(uuid.UUID); 127 ids_work.Add(uuid.Guid);
128 } 128 }
129 129
130 info.AddValue("m_queue", m_queue); 130 info.AddValue("m_queue", m_queue);