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-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs4
3 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 8da7923..1cfe9c8 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -18,6 +18,7 @@ namespace OpenSim.Region.Environment.Scenes
18 { 18 {
19 private const uint FULL_MASK_PERMISSIONS = 2147483647; 19 private const uint FULL_MASK_PERMISSIONS = 2147483647;
20 20
21
21 public LLUUID CreatorID; 22 public LLUUID CreatorID;
22 public LLUUID OwnerID; 23 public LLUUID OwnerID;
23 public LLUUID GroupID; 24 public LLUUID GroupID;
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
index 03587de..62c84a6 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
@@ -7,6 +7,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
7{ 7{
8 public class NullScriptHost : IScriptHost 8 public class NullScriptHost : IScriptHost
9 { 9 {
10
10 LLVector3 m_pos = new LLVector3( 128, 128, 30 ); 11 LLVector3 m_pos = new LLVector3( 128, 128, 30 );
11 public string Name 12 public string Name
12 { 13 {
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
index 510f257..33021ee 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
@@ -29,6 +29,8 @@
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using OpenSim.Region.Environment.Scenes.Scripting;
33
32//TODO: WHERE TO PLACE THIS? 34//TODO: WHERE TO PLACE THIS?
33namespace OpenSim.Region.Environment.Scenes.Scripting 35namespace OpenSim.Region.Environment.Scenes.Scripting
34{ 36{
@@ -36,6 +38,6 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
36 { 38 {
37 void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger); 39 void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger);
38 void Shutdown(); 40 void Shutdown();
39 void StartScript(string ScriptID, string ObjectID); 41 void StartScript(string ScriptID, IScriptHost ObjectID);
40 } 42 }
41} 43}