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-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 1fcda03..1721acb 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -504,12 +504,12 @@ namespace OpenSim.Region.Environment.Scenes
504 m_pendingObjects = new Queue<SceneObjectGroup>(); 504 m_pendingObjects = new Queue<SceneObjectGroup>();
505 505
506 foreach (EntityBase e in m_scene.Entities.Values) 506 foreach (EntityBase e in m_scene.Entities.Values)
507 if(e is SceneObjectGroup) 507 if (e is SceneObjectGroup)
508 m_pendingObjects.Enqueue((SceneObjectGroup)e); 508 m_pendingObjects.Enqueue((SceneObjectGroup)e);
509 } 509 }
510 } 510 }
511 511
512 while(m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60) 512 while (m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60)
513 { 513 {
514 SceneObjectGroup g = m_pendingObjects.Dequeue(); 514 SceneObjectGroup g = m_pendingObjects.Dequeue();
515 515