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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs23
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs81
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs4
5 files changed, 66 insertions, 48 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 52d0f1c..877bfe5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -491,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes
491 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 491 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
492 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 492 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
493 493
494 rootPart.doPhysicsPropertyUpdate(UsePhysics, true); 494 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
495 495
496 } 496 }
497 rootPart.ScheduleFullUpdate(); 497 rootPart.ScheduleFullUpdate();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index cc0f3e1..f2eb486 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -765,7 +765,7 @@ namespace OpenSim.Region.Environment.Scenes
765 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 765 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
766 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 766 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
767 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 767 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
768 rootPart.doPhysicsPropertyUpdate(UsePhysics, true); 768 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
769 } 769 }
770 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 770 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
771 } 771 }
@@ -869,7 +869,7 @@ namespace OpenSim.Region.Environment.Scenes
869 new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), 869 new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
870 new Quaternion(), UsePhysics); 870 new Quaternion(), UsePhysics);
871 // subscribe to physics events. 871 // subscribe to physics events.
872 rootPart.doPhysicsPropertyUpdate(UsePhysics, true); 872 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
873 873
874 } 874 }
875 } 875 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index cc0b8ba..1b55a49 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -264,6 +264,7 @@ namespace OpenSim.Region.Environment.Scenes
264 reader.ReadStartElement("SceneObjectGroup"); 264 reader.ReadStartElement("SceneObjectGroup");
265 reader.ReadStartElement("RootPart"); 265 reader.ReadStartElement("RootPart");
266 m_rootPart = SceneObjectPart.FromXml(reader); 266 m_rootPart = SceneObjectPart.FromXml(reader);
267
267 reader.ReadEndElement(); 268 reader.ReadEndElement();
268 269
269 while (reader.Read()) 270 while (reader.Read())
@@ -274,10 +275,13 @@ namespace OpenSim.Region.Environment.Scenes
274 if (reader.Name == "Part") 275 if (reader.Name == "Part")
275 { 276 {
276 reader.Read(); 277 reader.Read();
277 SceneObjectPart Part = SceneObjectPart.FromXml(reader); 278 SceneObjectPart part = SceneObjectPart.FromXml(reader);
278 Part.LocalID = m_scene.PrimIDAllocate(); 279 part.LocalID = m_scene.PrimIDAllocate();
279 AddPart(Part); 280 AddPart(part);
280 Part.RegionHandle = m_regionHandle; 281 part.RegionHandle = m_regionHandle;
282
283 part.ApplyPermissions();
284 part.ApplyPhysics();
281 } 285 }
282 break; 286 break;
283 case XmlNodeType.EndElement: 287 case XmlNodeType.EndElement:
@@ -286,8 +290,9 @@ namespace OpenSim.Region.Environment.Scenes
286 } 290 }
287 reader.Close(); 291 reader.Close();
288 sr.Close(); 292 sr.Close();
289 m_rootPart.SetParent(this); 293
290 m_parts.Add(m_rootPart.UUID, m_rootPart); 294 AddPart( m_rootPart );
295
291 m_rootPart.LocalID = m_scene.PrimIDAllocate(); 296 m_rootPart.LocalID = m_scene.PrimIDAllocate();
292 m_rootPart.ParentID = 0; 297 m_rootPart.ParentID = 0;
293 m_rootPart.RegionHandle = m_regionHandle; 298 m_rootPart.RegionHandle = m_regionHandle;
@@ -524,7 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
524 new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, 529 new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X,
525 dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), 530 dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z),
526 dupe.RootPart.PhysActor.IsPhysical); 531 dupe.RootPart.PhysActor.IsPhysical);
527 dupe.RootPart.doPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 532 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
528 533
529 } 534 }
530 // Now we've made a copy that replaces this one, we need to 535 // Now we've made a copy that replaces this one, we need to
@@ -906,7 +911,7 @@ namespace OpenSim.Region.Environment.Scenes
906 new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, 911 new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X,
907 linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), 912 linkPart.RotationOffset.Y, linkPart.RotationOffset.Z),
908 m_rootPart.PhysActor.IsPhysical); 913 m_rootPart.PhysActor.IsPhysical);
909 m_rootPart.doPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical, true); 914 m_rootPart.DoPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical, true);
910 915
911 } 916 }
912 917
@@ -1216,7 +1221,7 @@ namespace OpenSim.Region.Environment.Scenes
1216 m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z), 1221 m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z),
1217 m_rootPart.PhysActor.IsPhysical); 1222 m_rootPart.PhysActor.IsPhysical);
1218 bool UsePhysics = ((m_rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); 1223 bool UsePhysics = ((m_rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
1219 m_rootPart.doPhysicsPropertyUpdate(UsePhysics, true); 1224 m_rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
1220 1225
1221 } 1226 }
1222 } 1227 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index d8e2143..e2e97c5 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -74,7 +74,6 @@ namespace OpenSim.Region.Environment.Scenes
74 [XmlIgnore] public uint TimeStampTerse = 0; 74 [XmlIgnore] public uint TimeStampTerse = 0;
75 [XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn 75 [XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
76 76
77 protected SceneObjectGroup m_parentGroup;
78 77
79 /// <summary> 78 /// <summary>
80 /// Only used internally to schedule client updates 79 /// Only used internally to schedule client updates
@@ -386,6 +385,8 @@ namespace OpenSim.Region.Environment.Scenes
386 get { return OwnerID; } 385 get { return OwnerID; }
387 } 386 }
388 387
388 // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out.
389 protected SceneObjectGroup m_parentGroup;
389 public SceneObjectGroup ParentGroup 390 public SceneObjectGroup ParentGroup
390 { 391 {
391 get { return m_parentGroup; } 392 get { return m_parentGroup; }
@@ -533,7 +534,7 @@ namespace OpenSim.Region.Environment.Scenes
533 } 534 }
534 535
535 bool UsePhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); 536 bool UsePhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
536 doPhysicsPropertyUpdate(UsePhysics, true); 537 DoPhysicsPropertyUpdate(UsePhysics, true);
537 ScheduleFullUpdate(); 538 ScheduleFullUpdate();
538 } 539 }
539 540
@@ -547,28 +548,33 @@ namespace OpenSim.Region.Environment.Scenes
547 public static SceneObjectPart FromXml(XmlReader xmlReader) 548 public static SceneObjectPart FromXml(XmlReader xmlReader)
548 { 549 {
549 XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart)); 550 XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
550 SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader); 551 SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader);
552 return newobject;
553 }
554
555 public void ApplyPhysics()
556 {
557 bool UsePhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
558 DoPhysicsPropertyUpdate(UsePhysics, true);
559 }
551 560
552 if (!newobject.ParentGroup.m_scene.PermissionsMngr.BypassPermissions) 561 public void ApplyPermissions()
562 {
563 if (!ParentGroup.m_scene.PermissionsMngr.BypassPermissions)
553 { 564 {
554 newobject.EveryoneMask = newobject.ObjectFlags; 565 EveryoneMask = ObjectFlags;
555 newobject.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner; 566 EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner;
556 newobject.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; 567 EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
557 newobject.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectCopy; 568 EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectCopy;
558 newobject.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectModify; 569 EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectModify;
559 newobject.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectMove; 570 EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectMove;
560 newobject.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectAnyOwner; 571 EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectAnyOwner;
561 newobject.EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer; 572 EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer;
562 } 573 }
563 else 574 else
564 { 575 {
565 newobject.EveryoneMask = newobject.ObjectFlags; 576 EveryoneMask = ObjectFlags;
566 } 577 }
567
568 bool UsePhysics = ((newobject.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
569 newobject.doPhysicsPropertyUpdate(UsePhysics, true);
570
571 return newobject;
572 } 578 }
573 579
574 /// <summary> 580 /// <summary>
@@ -719,7 +725,7 @@ namespace OpenSim.Region.Environment.Scenes
719 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 725 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
720 dupe.Shape.ExtraParams = extraP; 726 dupe.Shape.ExtraParams = extraP;
721 bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); 727 bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
722 dupe.doPhysicsPropertyUpdate(UsePhysics, true); 728 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
723 729
724 return dupe; 730 return dupe;
725 } 731 }
@@ -961,10 +967,10 @@ namespace OpenSim.Region.Environment.Scenes
961 public void UpdatePrimFlags(ushort type, bool inUse, byte[] data) 967 public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
962 { 968 {
963 bool hasPrim = false; 969 bool hasPrim = false;
964 bool UsePhysics = false; 970 bool usePhysics = false;
965 bool IsTemporary = false; 971 bool IsTemporary = false;
966 bool IsPhantom = false; 972 bool IsPhantom = false;
967 bool CastsShadows = false; 973 bool castsShadows = false;
968 bool wasUsingPhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); 974 bool wasUsingPhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
969 //bool IsLocked = false; 975 //bool IsLocked = false;
970 int i = 0; 976 int i = 0;
@@ -974,11 +980,11 @@ namespace OpenSim.Region.Environment.Scenes
974 { 980 {
975 i += 46; 981 i += 46;
976 //IsLocked = (data[i++] != 0) ? true : false; 982 //IsLocked = (data[i++] != 0) ? true : false;
977 UsePhysics = ((data[i++] != 0) && m_parentGroup.m_scene.m_physicalPrim) ? true : false; 983 usePhysics = ((data[i++] != 0) && m_parentGroup.m_scene.m_physicalPrim) ? true : false;
978 //System.Console.WriteLine("U" + packet.ToBytes().Length.ToString()); 984 //System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
979 IsTemporary = (data[i++] != 0) ? true : false; 985 IsTemporary = (data[i++] != 0) ? true : false;
980 IsPhantom = (data[i++] != 0) ? true : false; 986 IsPhantom = (data[i++] != 0) ? true : false;
981 CastsShadows = (data[i++] != 0) ? true : false; 987 castsShadows = (data[i++] != 0) ? true : false;
982 } 988 }
983 catch (Exception) 989 catch (Exception)
984 { 990 {
@@ -986,12 +992,12 @@ namespace OpenSim.Region.Environment.Scenes
986 //Silently ignore it - TODO: FIXME Quick 992 //Silently ignore it - TODO: FIXME Quick
987 } 993 }
988 994
989 if (UsePhysics ) 995 if (usePhysics )
990 { 996 {
991 AddFlag(LLObject.ObjectFlags.Physics); 997 AddFlag(LLObject.ObjectFlags.Physics);
992 if (!wasUsingPhysics) 998 if (!wasUsingPhysics)
993 { 999 {
994 doPhysicsPropertyUpdate(UsePhysics,false); 1000 DoPhysicsPropertyUpdate(usePhysics,false);
995 } 1001 }
996 1002
997 } 1003 }
@@ -1000,7 +1006,7 @@ namespace OpenSim.Region.Environment.Scenes
1000 RemFlag(LLObject.ObjectFlags.Physics); 1006 RemFlag(LLObject.ObjectFlags.Physics);
1001 if (wasUsingPhysics) 1007 if (wasUsingPhysics)
1002 { 1008 {
1003 doPhysicsPropertyUpdate(UsePhysics, false); 1009 DoPhysicsPropertyUpdate(usePhysics, false);
1004 } 1010 }
1005 } 1011 }
1006 1012
@@ -1030,13 +1036,13 @@ namespace OpenSim.Region.Environment.Scenes
1030 AbsolutePosition.Z), 1036 AbsolutePosition.Z),
1031 new PhysicsVector(Scale.X, Scale.Y, Scale.Z), 1037 new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
1032 new Quaternion(RotationOffset.W, RotationOffset.X, 1038 new Quaternion(RotationOffset.W, RotationOffset.X,
1033 RotationOffset.Y, RotationOffset.Z), UsePhysics); 1039 RotationOffset.Y, RotationOffset.Z), usePhysics);
1034 doPhysicsPropertyUpdate(UsePhysics, true); 1040 DoPhysicsPropertyUpdate(usePhysics, true);
1035 } 1041 }
1036 else 1042 else
1037 { 1043 {
1038 PhysActor.IsPhysical = UsePhysics; 1044 PhysActor.IsPhysical = usePhysics;
1039 doPhysicsPropertyUpdate(UsePhysics,false); 1045 DoPhysicsPropertyUpdate(usePhysics,false);
1040 } 1046 }
1041 } 1047 }
1042 1048
@@ -1051,7 +1057,7 @@ namespace OpenSim.Region.Environment.Scenes
1051// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); 1057// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
1052 ScheduleFullUpdate(); 1058 ScheduleFullUpdate();
1053 } 1059 }
1054 public void doPhysicsPropertyUpdate(bool UsePhysics, bool isNew) 1060 public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
1055 { 1061 {
1056 1062
1057 if (PhysActor != null) 1063 if (PhysActor != null)
@@ -1271,13 +1277,20 @@ namespace OpenSim.Region.Environment.Scenes
1271 { 1277 {
1272 clientFlags = ObjectFlags; 1278 clientFlags = ObjectFlags;
1273 if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID)) 1279 if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID))
1274 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy; 1280 {
1281 clientFlags = (clientFlags &= ~(uint) LLObject.ObjectFlags.ObjectCopy);
1282 }
1283
1275 if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, this.ParentGroup.UUID)) 1284 if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanMovePermission(remoteClient.AgentId, this.ParentGroup.UUID))
1276 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove; 1285 {
1286 clientFlags = clientFlags &= ~(uint) LLObject.ObjectFlags.ObjectMove;
1287 }
1277 1288
1278 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify; 1289 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
1279 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; 1290 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
1280 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; 1291 clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
1292
1293 // TODO, FIXME, ERROR : This whole block amounts to moot because of this.
1281 clientFlags = EveryoneMask; 1294 clientFlags = EveryoneMask;
1282 } 1295 }
1283 } 1296 }
@@ -1372,7 +1385,7 @@ namespace OpenSim.Region.Environment.Scenes
1372 { 1385 {
1373 OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds."); 1386 OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds.");
1374 RemFlag(LLObject.ObjectFlags.Physics); 1387 RemFlag(LLObject.ObjectFlags.Physics);
1375 doPhysicsPropertyUpdate(false,true); 1388 DoPhysicsPropertyUpdate(false,true);
1376 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 1389 m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
1377 1390
1378 1391
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
index e9c0124..40f8b96 100644
--- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Scenes
55 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 55 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
56 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 56 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
57 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 57 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
58 rootPart.doPhysicsPropertyUpdate(UsePhysics, true); 58 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
59 59
60 } 60 }
61 primCount++; 61 primCount++;
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
125 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 125 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
126 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 126 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
127 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 127 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
128 rootPart.doPhysicsPropertyUpdate(UsePhysics, true); 128 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
129 } 129 }
130 } 130 }
131 131