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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f3564d1..9e13fe7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -900,24 +900,16 @@ namespace OpenSim.Region.Environment.Scenes
900 public void loadAllLandObjectsFromStorage() 900 public void loadAllLandObjectsFromStorage()
901 { 901 {
902 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); 902 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
903 // TODO: REMOVE (TEDD)
904 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
905 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); 903 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
906 904
907 if (landData.Count == 0) 905 if (landData.Count == 0)
908 { 906 {
909 // TODO: REMOVE (TEDD)
910 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
911 m_LandManager.NoLandDataFromStorage(); 907 m_LandManager.NoLandDataFromStorage();
912 } 908 }
913 else 909 else
914 { 910 {
915 // TODO: REMOVE (TEDD)
916 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
917 m_LandManager.IncomingLandObjectsFromStorage(landData); 911 m_LandManager.IncomingLandObjectsFromStorage(landData);
918 } 912 }
919 // TODO: REMOVE (TEDD)
920 MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
921 } 913 }
922 914
923 #endregion 915 #endregion