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-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs15
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs19
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs14
6 files changed, 35 insertions, 22 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 219db63..7831858 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment.Scenes
240 if (TryGetAvatar(remoteClient.AgentId, out av)) { 240 if (TryGetAvatar(remoteClient.AgentId, out av)) {
241 ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); 241 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
242 objupdate.RegionData.RegionHandle = m_regInfo.RegionHandle; 242 objupdate.RegionData.RegionHandle = m_regInfo.RegionHandle;
243 objupdate.RegionData.TimeDilation = 64096; 243 objupdate.RegionData.TimeDilation = ushort.MaxValue;
244 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[2]; 244 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[2];
245 // avatar stuff - horrible group copypaste 245 // avatar stuff - horrible group copypaste
246 246
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 6b4f377..b797cc3 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
69 public InnerScene m_innerScene; 69 public InnerScene m_innerScene;
70 70
71 private Random Rand = new Random(); 71 private Random Rand = new Random();
72 private uint _primCount = 702000; 72 private uint _primCount = 720000;
73 private readonly Mutex _primAllocateMutex = new Mutex(false); 73 private readonly Mutex _primAllocateMutex = new Mutex(false);
74 74
75 private int m_timePhase = 24; 75 private int m_timePhase = 24;
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Scenes
113 113
114 protected int m_fps = 10; 114 protected int m_fps = 10;
115 protected int m_frame = 0; 115 protected int m_frame = 0;
116 protected float m_timespan = 0.1f; 116 protected float m_timespan = 0.089f;
117 protected DateTime m_lastupdate = DateTime.Now; 117 protected DateTime m_lastupdate = DateTime.Now;
118 118
119 protected float m_timedilation = 1.0f; 119 protected float m_timedilation = 1.0f;
@@ -750,8 +750,17 @@ namespace OpenSim.Region.Environment.Scenes
750 finally 750 finally
751 { 751 {
752 updateLock.ReleaseMutex(); 752 updateLock.ReleaseMutex();
753 // Get actual time dilation
754 float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds);
753 755
754 m_timedilation = m_timespan / (float)SinceLastFrame.TotalSeconds; 756 // If actual time dilation is greater then one, we're catching up, so subtract
757 // the amount that's greater then 1 from the time dilation
758 if (tmpval > 1.0)
759 {
760 tmpval = tmpval - (tmpval - 1.0f);
761 }
762 m_timedilation = tmpval;
763
755 m_lastupdate = DateTime.Now; 764 m_lastupdate = DateTime.Now;
756 } 765 }
757 } 766 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index a745d9c..3b146ea 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1593,7 +1593,10 @@ namespace OpenSim.Region.Environment.Scenes
1593 part.UpdateMovement(); 1593 part.UpdateMovement();
1594 } 1594 }
1595 } 1595 }
1596 1596 public float GetTimeDilation()
1597 {
1598 return m_scene.TimeDilation;
1599 }
1597 /// <summary> 1600 /// <summary>
1598 /// Added as a way for the storage provider to reset the scene, 1601 /// Added as a way for the storage provider to reset the scene,
1599 /// most likely a better way to do this sort of thing but for now... 1602 /// most likely a better way to do this sort of thing but for now...
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 180ed51..7900900 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -94,10 +94,12 @@ namespace OpenSim.Region.Environment.Scenes
94 public byte ObjectSaleType; 94 public byte ObjectSaleType;
95 public int SalePrice; 95 public int SalePrice;
96 public uint Category; 96 public uint Category;
97
97 98
98 public Int32 CreationDate; 99 public Int32 CreationDate;
99 public uint ParentID = 0; 100 public uint ParentID = 0;
100 101
102 private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero;
101 private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); 103 private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0);
102 private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); 104 private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1);
103 private LLUUID m_sitTargetAvatar = LLUUID.Zero; 105 private LLUUID m_sitTargetAvatar = LLUUID.Zero;
@@ -417,9 +419,7 @@ namespace OpenSim.Region.Environment.Scenes
417 { 419 {
418 if (PhysActor.IsPhysical) 420 if (PhysActor.IsPhysical)
419 { 421 {
420 m_rotationalvelocity.X = PhysActor.RotationalVelocity.X; 422 m_rotationalvelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(),0);
421 m_rotationalvelocity.Y = PhysActor.RotationalVelocity.Y;
422 m_rotationalvelocity.Z = PhysActor.RotationalVelocity.Z;
423 } 423 }
424 } 424 }
425 425
@@ -1693,7 +1693,7 @@ namespace OpenSim.Region.Environment.Scenes
1693 1693
1694 1694
1695 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 1695 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
1696 remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid, 1696 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, m_shape, lPos, clientFlags, m_uuid,
1697 OwnerID, 1697 OwnerID,
1698 m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation); 1698 m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation);
1699 } 1699 }
@@ -1741,12 +1741,13 @@ namespace OpenSim.Region.Environment.Scenes
1741 LLQuaternion mRot = RotationOffset; 1741 LLQuaternion mRot = RotationOffset;
1742 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) 1742 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
1743 { 1743 {
1744 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); 1744 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, lPos, mRot);
1745 } 1745 }
1746 else 1746 else
1747 { 1747 {
1748 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, 1748 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, lPos, mRot, Velocity,
1749 RotationalVelocity); 1749 RotationalVelocity);
1750 //System.Console.WriteLine("LID: " + LocalID + " RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
1750 } 1751 }
1751 } 1752 }
1752 1753
@@ -1755,13 +1756,13 @@ namespace OpenSim.Region.Environment.Scenes
1755 LLQuaternion mRot = RotationOffset; 1756 LLQuaternion mRot = RotationOffset;
1756 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) 1757 if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
1757 { 1758 {
1758 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); 1759 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, lPos, mRot);
1759 } 1760 }
1760 else 1761 else
1761 { 1762 {
1762 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, 1763 remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, lPos, mRot, Velocity,
1763 RotationalVelocity); 1764 RotationalVelocity);
1764 //System.Console.WriteLine("RVel:" + RotationalVelocity); 1765 //System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
1765 } 1766 }
1766 } 1767 }
1767 1768
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 8155b10..5403fc7 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1289,7 +1289,7 @@ namespace OpenSim.Region.Environment.Scenes
1289 LLVector3 pos = m_pos; 1289 LLVector3 pos = m_pos;
1290 LLVector3 vel = Velocity; 1290 LLVector3 vel = Velocity;
1291 LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w); 1291 LLQuaternion rot = new LLQuaternion(m_bodyRot.x, m_bodyRot.y, m_bodyRot.z, m_bodyRot.w);
1292 remoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z), 1292 remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new LLVector3(pos.X, pos.Y, pos.Z),
1293 new LLVector3(vel.X, vel.Y, vel.Z), rot); 1293 new LLVector3(vel.X, vel.Y, vel.Z), rot);
1294 1294
1295 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 1295 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index 3e1fec2..a0539f0 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -181,7 +181,7 @@ namespace OpenSim.Region.Environment.Scenes
181 // Then we divide the whole amount by the amount of seconds pass in between stats updates. 181 // Then we divide the whole amount by the amount of seconds pass in between stats updates.
182 182
183 sb[0].StatID = (uint) Stats.TimeDilation; 183 sb[0].StatID = (uint) Stats.TimeDilation;
184 sb[0].StatValue = ((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); 184 sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
185 185
186 sb[1].StatID = (uint) Stats.SimFPS; 186 sb[1].StatID = (uint) Stats.SimFPS;
187 sb[1].StatValue = simfps/statsUpdateFactor; 187 sb[1].StatValue = simfps/statsUpdateFactor;
@@ -280,13 +280,13 @@ namespace OpenSim.Region.Environment.Scenes
280 280
281 public void AddTimeDilation(float td) 281 public void AddTimeDilation(float td)
282 { 282 {
283 float tdsetting = td; 283 //float tdsetting = td;
284 if (tdsetting > 1.0f) 284 //if (tdsetting > 1.0f)
285 tdsetting = (tdsetting - (tdsetting - 0.91f)); 285 //tdsetting = (tdsetting - (tdsetting - 0.91f));
286 286
287 if (tdsetting < 0) 287 //if (tdsetting < 0)
288 tdsetting = 0.0f; 288 //tdsetting = 0.0f;
289 m_timeDilation += tdsetting; 289 m_timeDilation = td;
290 } 290 }
291 291
292 public void SetRootAgents(int rootAgents) 292 public void SetRootAgents(int rootAgents)