aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs12
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs30
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs4
3 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 9a81a5f..e963737 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -54,32 +54,32 @@ namespace OpenSim.Region.Environment.Scenes
54 { 54 {
55 case 0: 55 case 0:
56 // flatten terrain 56 // flatten terrain
57 Terrain.flatten(north, west, size, (double)seconds / 5.0); 57 Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0);
58 RegenerateTerrain(true, (int)north, (int)west); 58 RegenerateTerrain(true, (int)north, (int)west);
59 break; 59 break;
60 case 1: 60 case 1:
61 // raise terrain 61 // raise terrain
62 Terrain.raise(north, west, size, (double)seconds / 5.0); 62 Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0);
63 RegenerateTerrain(true, (int)north, (int)west); 63 RegenerateTerrain(true, (int)north, (int)west);
64 break; 64 break;
65 case 2: 65 case 2:
66 //lower terrain 66 //lower terrain
67 Terrain.lower(north, west, size, (double)seconds / 5.0); 67 Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0);
68 RegenerateTerrain(true, (int)north, (int)west); 68 RegenerateTerrain(true, (int)north, (int)west);
69 break; 69 break;
70 case 3: 70 case 3:
71 // smooth terrain 71 // smooth terrain
72 Terrain.smooth(north, west, size, (double)seconds / 5.0); 72 Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0);
73 RegenerateTerrain(true, (int)north, (int)west); 73 RegenerateTerrain(true, (int)north, (int)west);
74 break; 74 break;
75 case 4: 75 case 4:
76 // noise 76 // noise
77 Terrain.noise(north, west, size, (double)seconds / 5.0); 77 Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0);
78 RegenerateTerrain(true, (int)north, (int)west); 78 RegenerateTerrain(true, (int)north, (int)west);
79 break; 79 break;
80 case 5: 80 case 5:
81 // revert 81 // revert
82 Terrain.revert(north, west, size, (double)seconds / 5.0); 82 Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0);
83 RegenerateTerrain(true, (int)north, (int)west); 83 RegenerateTerrain(true, (int)north, (int)west);
84 break; 84 break;
85 85
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index acd7f3f..64676f0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -239,10 +239,10 @@ namespace OpenSim.Region.Environment.Scenes
239 { 239 {
240 lock (m_syncRoot) 240 lock (m_syncRoot)
241 { 241 {
242 phyScene.SetTerrain(Terrain.getHeights1D()); 242 phyScene.SetTerrain(Terrain.GetHeights1D());
243 } 243 }
244 244
245 storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); 245 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
246 246
247 ForEachScenePresence(delegate(ScenePresence presence) 247 ForEachScenePresence(delegate(ScenePresence presence)
248 { 248 {
@@ -295,14 +295,14 @@ namespace OpenSim.Region.Environment.Scenes
295 { 295 {
296 try 296 try
297 { 297 {
298 Terrain.hills(); 298 Terrain.HillsGenerator();
299 299
300 lock (m_syncRoot) 300 lock (m_syncRoot)
301 { 301 {
302 phyScene.SetTerrain(Terrain.getHeights1D()); 302 phyScene.SetTerrain(Terrain.GetHeights1D());
303 } 303 }
304 304
305 storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); 305 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
306 306
307 ForEachScenePresence(delegate(ScenePresence presence) 307 ForEachScenePresence(delegate(ScenePresence presence)
308 { 308 {
@@ -328,12 +328,12 @@ namespace OpenSim.Region.Environment.Scenes
328 { 328 {
329 try 329 try
330 { 330 {
331 Terrain.setHeights2D(newMap); 331 Terrain.SetHeights2D(newMap);
332 lock (m_syncRoot) 332 lock (m_syncRoot)
333 { 333 {
334 phyScene.SetTerrain(Terrain.getHeights1D()); 334 phyScene.SetTerrain(Terrain.GetHeights1D());
335 } 335 }
336 storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); 336 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
337 337
338 ForEachScenePresence(delegate(ScenePresence presence) 338 ForEachScenePresence(delegate(ScenePresence presence)
339 { 339 {
@@ -395,28 +395,28 @@ namespace OpenSim.Region.Environment.Scenes
395 if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile)) 395 if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile))
396 { 396 {
397 Console.WriteLine("No default terrain, procedurally generating..."); 397 Console.WriteLine("No default terrain, procedurally generating...");
398 Terrain.hills(); 398 Terrain.HillsGenerator();
399 399
400 storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); 400 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
401 } 401 }
402 else 402 else
403 { 403 {
404 try 404 try
405 { 405 {
406 Terrain.loadFromFileF32(m_regInfo.estateSettings.terrainFile); 406 Terrain.LoadFromFileF32(m_regInfo.estateSettings.terrainFile);
407 Terrain *= m_regInfo.estateSettings.terrainMultiplier; 407 Terrain *= m_regInfo.estateSettings.terrainMultiplier;
408 } 408 }
409 catch 409 catch
410 { 410 {
411 Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); 411 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
412 Terrain.hills(); 412 Terrain.HillsGenerator();
413 } 413 }
414 storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD()); 414 storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
415 } 415 }
416 } 416 }
417 else 417 else
418 { 418 {
419 Terrain.setHeights2D(map); 419 Terrain.SetHeights2D(map);
420 } 420 }
421 421
422 CreateTerrainTexture(); 422 CreateTerrainTexture();
@@ -433,7 +433,7 @@ namespace OpenSim.Region.Environment.Scenes
433 public void CreateTerrainTexture() 433 public void CreateTerrainTexture()
434 { 434 {
435 //create a texture asset of the terrain 435 //create a texture asset of the terrain
436 byte[] data = Terrain.exportJpegImage("defaultstripe.png"); 436 byte[] data = Terrain.ExportJpegImage("defaultstripe.png");
437 m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); 437 m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
438 AssetBase asset = new AssetBase(); 438 AssetBase asset = new AssetBase();
439 asset.FullID = m_regInfo.estateSettings.terrainImageID; 439 asset.FullID = m_regInfo.estateSettings.terrainImageID;
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index f3db9e2..c91c654 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Scenes
81 /// <param name="RemoteClient">Client to send to</param> 81 /// <param name="RemoteClient">Client to send to</param>
82 public virtual void SendLayerData(IClientAPI RemoteClient) 82 public virtual void SendLayerData(IClientAPI RemoteClient)
83 { 83 {
84 RemoteClient.SendLayerData(Terrain.getHeights1D()); 84 RemoteClient.SendLayerData(Terrain.GetHeights1D());
85 } 85 }
86 86
87 /// <summary> 87 /// <summary>
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes
92 /// <param name="RemoteClient">The client to send to</param> 92 /// <param name="RemoteClient">The client to send to</param>
93 public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) 93 public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
94 { 94 {
95 RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); 95 RemoteClient.SendLayerData(px, py, Terrain.GetHeights1D());
96 } 96 }
97 97
98 #endregion 98 #endregion