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-rw-r--r--OpenSim/Region/Environment/Scenes/UndoState.cs118
1 files changed, 118 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31
32namespace OpenSim.Region.Environment.Scenes
33{
34 public class UndoState
35 {
36 public LLVector3 Position = LLVector3.Zero;
37 public LLVector3 Scale = LLVector3.Zero;
38 public LLQuaternion Rotation = LLQuaternion.Identity;
39
40 public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale)
41 {
42 Position = pos;
43 Rotation = rot;
44 Scale = scale;
45 }
46
47 public UndoState(SceneObjectPart part)
48 {
49 if (part != null)
50 {
51 if (part.ParentID == 0)
52 {
53 Position = part.AbsolutePosition;
54 Rotation = part.RotationOffset;
55
56 }
57 else
58 {
59 Position = part.GroupPosition;
60 Rotation = part.RotationOffset;
61 Scale = part.Shape.Scale;
62
63 }
64 }
65 }
66
67 public bool Compare(SceneObjectPart part)
68 {
69 if (part != null)
70 {
71 if (part.ParentID == 0)
72 {
73 if (Position == part.AbsolutePosition && Rotation == part.RotationOffset)
74 return true;
75 else
76 return false;
77 }
78 else
79 {
80 if (Position == part.GroupPosition && Rotation == part.RotationOffset && Scale == part.Shape.Scale)
81 return true;
82 else
83 return false;
84
85 }
86 }
87 return false;
88 }
89
90 public void PlaybackState(SceneObjectPart part)
91 {
92 if (part != null)
93 {
94 part.m_undoing = true;
95
96 if (part.ParentID == 0)
97 {
98 part.ParentGroup.AbsolutePosition = Position;
99 part.UpdateRotation(Rotation);
100 part.ParentGroup.ScheduleGroupForTerseUpdate();
101 }
102 else
103 {
104 part.OffsetPosition = Position;
105 part.UpdateRotation(Rotation);
106 part.Resize(Scale);
107 part.ScheduleTerseUpdate();
108 }
109 part.m_undoing = false;
110
111 }
112 }
113
114 public UndoState()
115 {
116 }
117 }
118}