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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using NUnit.Framework;
31using NUnit.Framework.SyntaxHelpers;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Region.Environment.Scenes;
36
37namespace OpenSim.Region.Environment.Scenes.Tests
38{
39 /// <summary>
40 /// Scene object tests
41 /// </summary>
42 [TestFixture]
43 public class SceneObjectTests
44 {
45 [SetUp]
46 public void Init()
47 {
48 try
49 {
50 log4net.Config.XmlConfigurator.Configure();
51 }
52 catch
53 {
54 // I don't care, just leave log4net off
55 }
56 }
57
58 /// <summary>
59 /// Set up a test scene
60 /// </summary>
61 private TestScene SetupScene()
62 {
63 RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
64 regInfo.RegionName = "Unit test region";
65 AgentCircuitManager acm = new AgentCircuitManager();
66 //CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null);
67 CommunicationsManager cm = null;
68 //SceneCommunicationService scs = new SceneCommunicationService(cm);
69 SceneCommunicationService scs = null;
70 StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
71 IConfigSource configSource = new IniConfigSource();
72
73 return new TestScene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
74 }
75
76 /// <summary>
77 /// Add a test object
78 /// </summary>
79 /// <param name="scene"></param>
80 /// <returns></returns>
81 private SceneObjectPart AddSceneObject(Scene scene)
82 {
83 SceneObjectGroup sceneObject = new SceneObjectGroup();
84 SceneObjectPart part
85 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
86 //part.UpdatePrimFlags(false, false, true);
87 part.ObjectFlags |= (uint)PrimFlags.Phantom;
88 sceneObject.SetRootPart(part);
89
90 scene.AddNewSceneObject(sceneObject, false);
91
92 return part;
93 }
94
95 /// <summary>
96 /// Test adding an object to a scene.
97 /// </summary>
98 [Test]
99 public void TestAddSceneObject()
100 {
101 Scene scene = SetupScene();
102 SceneObjectPart part = AddSceneObject(scene);
103 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
104
105 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
106 // If the parts have the same UUID then we will consider them as one and the same
107 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
108 }
109
110 /// <summary>
111 /// Test removing an object from a scene.
112 /// </summary>
113 public void TestRemoveSceneObject()
114 {
115 TestScene scene = SetupScene();;
116 SceneObjectPart part = AddSceneObject(scene);
117 scene.DeleteSceneObject(part.ParentGroup, false);
118
119 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
120
121 Assert.That(retrievedPart, Is.Null);
122 }
123 }
124} \ No newline at end of file